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Real Time and Online Learning Systems Questions

Designing machine learning systems that learn, adapt, and act in real time on streaming data. Topics include online learning algorithms (online gradient descent, incremental learners, contextual bandits), handling concept drift, model freshness versus computational cost trade offs, low latency model updates and serving, streaming feature engineering and feature stores, feedback loops, evaluation strategies for online learners, exploration versus exploitation, data labeling and delayed feedback, reliability and monitoring of models in production, and integration with streaming processing frameworks for both inference and continuous training.

MediumTechnical
74 practiced
Implement incremental k-means (online Lloyd-style update) in Python for streaming data with a fixed number k and learning rate alpha. Provide a function that, given current centroids and a new example, updates the nearest centroid in O(k*d) time and explain initialization and corner cases.
HardTechnical
54 practiced
Propose an architecture for federated online learning with streaming updates from edge devices: include communication-efficient protocols, secure aggregation, local personalization, client drift handling, compression/quantization of model deltas, and strategies for partial participation and stragglers.
HardTechnical
78 practiced
Scenario: you must migrate a stateful streaming online-learning service from Apache Flink to a managed cloud streaming service with different state and checkpoint semantics. Outline a migration plan covering state export/import, compatibility testing, online verification with shadow traffic, schema evolution, and rollback strategy.
HardTechnical
77 practiced
Explain how to combine online learning with large pre-trained language models (LLMs) to personalize behavior without catastrophic forgetting. Discuss parameter-efficient approaches (LoRA, adapters), memory-based retrieval augmentation, episodic memory, and safety/privacy controls for personalization data.
HardSystem Design
116 practiced
Design a GPU-based online training architecture to support frequent small updates for many tiny models with low latency. Discuss batching of updates, model multiplexing on GPUs, cold/warm model placement, GPU kernel fusion opportunities, and strategies to maximize GPU utilization without violating latency SLAs.

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