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Event-Driven Architecture and Asynchronous Messaging Questions

Designing systems around events and message passing: publish/subscribe, message queues, event streaming, choreography versus orchestration, and decoupling producers from consumers. Covers delivery semantics (at-least-once, at-most-once), ordering, backpressure, dead-letter handling, and the operational tradeoffs of asynchronous flows. Includes async processing patterns for offloading slow work.

MediumTechnical
82 practiced

Design an AWS Step Functions state machine (provide JSON or YAML) for an order-processing workflow that performs payment authorization, inventory reservation, an asynchronous external fulfillment call, retries with exponential backoff for transient errors, and a human approval step for orders above a configurable dollar threshold. Include error handling, compensation steps for partial failures, and how you would persist long-running state.

EasyTechnical
90 practiced

Explain the difference between publish-subscribe and point-to-point (producer-consumer) messaging patterns. Provide concrete scenarios where pub/sub is a better fit (e.g., notifications, analytics) and where queues are preferable (e.g., work queues, task processing), particularly in multi-tenant SaaS and event-driven microservice architectures.

EasyTechnical
104 practiced

As a Solutions Architect, detail the decision criteria you use to choose synchronous (HTTP/REST, gRPC) versus asynchronous (message queues, event streams) service-to-service communication. Discuss trade-offs around latency, reliability, coupling, operational complexity, developer productivity, and how each choice affects deployment independence.

EasyTechnical
72 practiced

Define at-most-once, at-least-once, and exactly-once delivery semantics in messaging systems. Provide a concrete example scenario where each semantics would be acceptable, and briefly outline typical techniques used to achieve each in practice.

MediumTechnical
106 practiced

Propose a backpressure/flow-control design when a fast producer floods a slow consumer connected via a queue system. Include mechanisms on both producer and broker sides (bounded queues, rate-limiting, pause/resume, token buckets), and describe how to implement graceful degradation while preserving important messages.

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