System Resource & I/O Optimization Questions

Tuning how a system uses CPU, memory, disk, and network at the OS and I/O layer. Covers I/O throughput and blocking, buffering and batching, filesystem and kernel-level performance settings, and resource contention between processes. Includes OS-level performance tuning and diagnosing resource saturation on the host.

MediumTechnical
25 practiced

Given two storage device families, traditional HDD and NVMe SSD, explain which you would choose for: (a) large sequential media archival writes, (b) OLTP workloads with small random writes, (c) time-series ingestion combined with compaction. Discuss cost, latency, IOPS, throughput, and write-amplification trade-offs.

HardSystem Design
36 practiced

Design and implement a fixed-size buffer strategy for reading lines from a very large file where lines can be longer than the buffer. The API should read the file in chunks and return complete lines to the caller without loading the entire file into memory. Describe how you handle partial lines, multi-byte encodings, and performance trade-offs.

MediumTechnical
26 practiced

Explain NUMA (Non-Uniform Memory Access) and its effects on performance in multi-socket servers. How would you design and tune a service to be NUMA-friendly including CPU/memory pinning, thread affinity, allocator choices, and testing approaches?

MediumTechnical
28 practiced

Explain read-ahead and prefetching mechanisms at OS and application levels. When does read-ahead improve performance and when can it harm throughput or latency? Describe how you would tune readahead for a media streaming service serving large sequential reads.

EasyTechnical
47 practiced

Explain the difference between a buffer and a cache in the context of I/O and memory. Include concrete examples where each is used (socket buffers, OS page cache, application-level caches), describe how they affect latency and throughput, and when you'd prefer one over the other in a backend service.

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