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Interactive Prototyping and Specification Questions

Covers creating interactive prototypes to communicate design intent, specify interactions, and support developer handoff and user testing. Candidates should demonstrate proficiency with modern prototyping tools such as Figma, Framer, Protopie, or equivalents, including building interactive states, microinteractions, animated transitions, and conditional logic. Explain fidelity choices and tradeoffs, from low fidelity wireframes for early validation to high fidelity interactive prototypes and code based prototypes for implementation and performance testing. Describe organization strategies for prototypes to improve clarity and collaboration, including naming conventions, component libraries, versioning, and linked flows. Show how prototypes are used to create specifications and handoff artifacts for engineers, including annotations, assets, timing details, accessibility notes, and design tokens. Provide examples of complex interactions you have prototyped, how you tested them with users or stakeholders, and measurable outcomes or implementation improvements that resulted.

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