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Usability Testing and User Research Questions

Focuses on planning, designing, conducting, and analyzing usability studies and broader user research to surface user needs, pain points, and behavior. Candidates should know how to define research goals and questions, design tasks, recruit representative participants, choose between formative and summative approaches and moderated and unmoderated sessions, and select appropriate test formats such as in home, lab, or remote testing. Includes facilitation techniques, observation and note taking, qualitative and quantitative analysis, synthesis of findings into actionable design recommendations, and how to cite user quotes or data to support product decisions.

MediumTechnical
53 practiced
Critique the following planned usability study and propose a better design: 'Three unmoderated tasks, 5 participants, no screener, testing a complex B2B workflow that requires admin privileges.' Identify at least four problems and provide concrete alternatives for method, sample, and controls.
MediumTechnical
53 practiced
You need to triangulate findings across product analytics, in-app surveys, and usability observations to test the hypothesis: 'Users abandon checkout due to price shock.' Describe which signals you'd extract from each data source, how you'd align them by user/cohort, and how you'd handle inconsistent evidence.
EasyTechnical
61 practiced
Explain step-by-step how you would run a quick hallway (guerrilla) usability test inside your company for a prototype: include participant selection, consent, task length, observation method, deliverables, and limitations for making product decisions from this method.
EasyTechnical
67 practiced
Describe the System Usability Scale (SUS): what it measures, how raw scores are converted to the 0-100 scale, typical thresholds for interpreting scores (good/fair/poor), and one limitation of relying solely on SUS to evaluate a prototype.
MediumTechnical
62 practiced
Explain, step-by-step, how you would analyze qualitative data from 12 moderated usability sessions. Include approaches for coding (open/axial), tools for affinity mapping, how to identify themes and quantify frequency, and how to validate themes with teammates.

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