Personas, Journey Mapping, and User Empathy Questions
Modeling users and their experience: personas, empathy maps, jobs-to-be-done, journey and experience maps, and behavioral-insight synthesis. Covers identifying user needs and pain points, mapping end-to-end journeys across touchpoints, and grounding design decisions in genuine user understanding rather than assumptions.
Design an A/B experiment to validate whether a user-interface change inspired by a persona reduces friction for that persona. Define hypothesis, treatment and control, primary and leading metrics, sampling and segmentation strategy, sample-size estimation, and rollout guardrails.
Describe a simple method you would use to prioritize opportunities identified in a journey map, including steps, criteria (e.g., impact, frequency, effort, strategic alignment), and how you'd involve cross-functional stakeholders to reach consensus quickly.
Explain how you would connect a journey map to a service blueprint to identify backend systems, internal teams, and operational constraints. Use an example scenario such as the returns process for an e-commerce platform and describe the added-value of the blueprint.
Describe a concrete process to translate persona insights and journey pain points into product requirements and acceptance criteria used by engineering teams. Provide an example translating 'busy commuter needs faster check-in' into backlog items, acceptance tests, and measurable success criteria.
Draft the high-level structure of a one-page persona deliverable intended for engineers, product managers, and designers. Specify the sections, the data to include in each section, and how you would format evidence and confidence levels so the artifact remains actionable and scannable.
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