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Programming Languages & Core Development Topics

Programming languages, development fundamentals, coding concepts, and core data structures. Includes syntax, algorithms, memory management at a programming level, asynchronous patterns, and concurrency primitives. Also covers core data manipulation concepts like hashing, collections, error handling, and DOM manipulation for web development. Excludes tool-specific proficiency (see 'Tools, Frameworks & Implementation Proficiency').

Asynchronous and Event-Driven Programming

Non-blocking execution models: callbacks, promises and futures, async/await, event loops, and event-driven and reactive architectures. Covers reasoning about ordering, back-pressure, and error propagation in asynchronous flows, including data-fetching patterns. Central to modern frontend, backend, and mobile runtimes.

0 questions

Language-Level Concurrency and Multithreading

Per-language and per-runtime concurrency: the threading and async APIs each language and platform provides (goroutines, channels, worker pools and pipelines in Go, threads, executors, ThreadPoolExecutor tuning and CompletableFuture in Java, Kotlin coroutines, dispatchers, Flow and structured concurrency, Swift GCD with queues and QoS, DispatchGroup, OperationQueue, actors and async/await, Android Handler/Looper, HandlerThread and thread pools, Flutter isolates, C++ std::thread and atomics, Python threads versus multiprocessing versus asyncio tasks, gather and graceful shutdown), each language's memory model and visibility guarantees (Java happens-before and volatile, C++11 memory orders such as relaxed, acquire and release, Objective-C and Swift atomic versus nonatomic), mobile main-thread rules and JNI thread attachment, cancellation and shutdown idioms, and the idioms for coordinating shared state safely in that language, including thread-safe caches, singletons and bounded queues. Also covers reproducing, testing and diagnosing races and deadlocks in a specific language or app, and migrating callback, GCD or thread-pool code to structured concurrency. Covers choosing and using a language's concurrency primitives correctly. Boundary: general synchronization theory, deadlock and lock-free algorithm internals, OS scheduling, database isolation levels, and callback or event-loop architecture are covered elsewhere.

0 questions

Programming Fundamentals

Language-agnostic building blocks of writing code: variables, primitive and composite data types, scope and lifetime, functions and callbacks, control flow, and expressions versus statements. Covers the mental model a candidate needs before any language-specific or algorithmic depth. The baseline literacy layer of a technical screen.

12 questions

Error Handling and Defensive Programming

Making code robust against bad input and failure: exceptions versus error returns, input validation, guard clauses, graceful degradation, and designing for the unhappy path. Covers where to handle versus propagate errors and how to fail safely without hiding bugs. A recurring probe of production maturity.

66 questions

Embedded C and C++ Programming

Writing C and C++ for resource-constrained microcontrollers and bare-metal or RTOS firmware, where every language construct maps to hardware behavior. Covers the C and C++ language craft firmware code relies on (header guards and the one-definition rule, macros versus const, inline and constexpr, enum class, callback and dispatch tables, static locals, const-correctness, bounded string handling, compile-time lookup tables, and overridable default handlers through weak symbols), the const and volatile qualifiers, memory-mapped register access (including bitfield versus mask-and-shift modelling) and read-modify-write patterns, compiler pragmas and optimization flags, packing structs to match hardware register and wire layouts, linker scripts, memory maps, placement across flash, SRAM, tightly coupled and backup memory, and startup code, static versus dynamic allocation, memory pools, bump, first-fit, buddy and slab embedded allocators, heap fragmentation, out-of-memory strategy and finding leaks or heap corruption without desktop tools, DMA-safe buffer allocation, stack sizing and overflow detection, memory protection unit regions for isolating tasks, fixed-point arithmetic, code-size reduction, the cost of C++ features such as exceptions, virtual dispatch and templates in firmware, and whether a given access is atomic on the target hardware (word size, read-modify-write on registers). Boundary: general-purpose C++ application craft (STL containers and algorithms, template metaprogramming), language-defined struct padding rules, inline assembly, interrupt and real-time scheduling theory, general concurrency primitives, peripheral buses and drivers, assembly-level debugging, and firmware architecture and ring-buffer streaming are covered elsewhere.

61 questions

Assembly and Low-Level Language Fundamentals

Programming and debugging at the instruction level. Covers reading and writing assembly for x86-64 and ARM (A32, Thumb, AArch64), including small hand-written routines, vector (SIMD) code and exclusive load/store atomics, registers, the stack and frame layout, prologues and epilogues, calling conventions and ABIs (System V, Microsoft x64, AAPCS), variadic calls, inline assembly and its constraints and clobbers, Cortex-M exception entry and context-switch code written in assembly, and how compilers translate and optimize source into machine code (optimization flags, inlining, tail calls, LTO, aliasing, strength reduction, virtual dispatch, memcpy lowering, stack spills). Also covers object files and linking as they affect generated code (ELF, PE/COFF and Mach-O, relocations, GOT and PLT, position-independent code, static linking, stack unwinding), the compiler backend ideas behind it (SSA, register allocation, instruction selection, peephole passes) and emitting machine code from a minimal JIT. On the debugging side: reading disassembly, using gdb and lldb for registers, frames, breakpoints and watchpoints, analyzing core dumps and stripped binaries with addr2line and build IDs, and diagnosing crashes from instruction-level state such as corrupted returns, stack smashing, ABI mismatches and optimizer-induced bugs. Debugging method in general, hardware probe tooling, malware analysis and exploit-mitigation design are covered elsewhere.

26 questions

Language-Level Memory Management (C/C++/Rust)

How C and C++ expose and manage memory at the language level: pointers and pointer arithmetic, pointers to pointers and function pointers, arrays versus pointers and array decay, stack versus heap storage, manual allocation and freeing in C (malloc, realloc, free), new and delete versus malloc and free, placement new, RAII and owning smart pointers (unique_ptr, including custom deleters for C resources), shallow versus deep copies and move semantics in C++. Covers reasoning about who owns a buffer and designing ownership and lifetime contracts across function, library and plugin boundaries; dangling and uninitialized pointers, leaks, double frees, use-after-free, off-by-one errors and buffer overruns and how to prevent them; undefined behavior, strict aliasing and safe byte reinterpretation, endianness; struct layout, alignment and padding as the language defines them; and finding and diagnosing memory bugs with sanitizers, Valgrind-style tools, tracing allocators and heap-corruption triage, including allocator design and heap fragmentation at the language level. Boundary: garbage-collector behavior and tuning, embedded memory budgets, register access and packing structs to hardware layouts, OS virtual memory and paging, and lock-based concurrency are covered elsewhere.

32 questions

Clean Code, Refactoring, and Maintainability

Writing code that other people can read, change, and keep alive over time: naming, function and module decomposition, avoiding duplication, readability, disciplined use of language idioms and design patterns, and recognizing code smells, extending into working effectively in large, aging, or unfamiliar codebases through safe incremental change, refactoring under test coverage, and managing technical debt. Covers both authoring professional-grade code beyond mere correctness and improving code you cannot rewrite without breaking it. Spans the coding-round quality signal and the seniority signal of leaving a codebase healthier than you found it.

2 questions

Debugging and Performance Optimization

Finding and fixing what is wrong or slow: systematic debugging strategies, reading stack traces, profiling to locate hotspots, and optimizing execution time and memory. Covers reasoning from symptom to root cause and measuring before optimizing, including runtime, memory, and profiling analysis. Tests how a candidate operates on code they did not write.

0 questions
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