Algorithmic Problem-Solving and Data Structure Selection Questions

The higher-order meta-skill of attacking an unfamiliar problem: recognizing problem archetypes and mapping them to known techniques, decomposing under constraints, and choosing, composing, or designing the right data structures to meet specified operation costs (LRU cache, min-stack, ordered maps, disjoint-set/union-find). Covers reasoning about trade-offs between competing structures and approaches, working through medium-to-hard problems methodically, handling problem variations, and communicating an approach before coding. The connective-tissue topic that ties the individual structure and algorithm topics together, rather than any single structure or algorithm.

MediumTechnical
38 practiced

Compute x raised to an integer power n (n may be negative) in O(log n) time instead of the naive O(n) repeated multiplication. Explain the bit-trick (repeated squaring, using the binary representation of n) that gets you there, and how you handle a negative exponent.

EasyTechnical
33 practiced

Given a string containing only the bracket characters ( ) { } [ ], determine whether it is validly nested: every closing bracket matches the most recently opened bracket of the same type. Solve it in O(n) time and explain what data structure makes 'most recently opened' cheap to query.

MediumTechnical
39 practiced

Given the root of a binary tree, determine whether it satisfies the binary-search-tree invariant: every node's value is strictly between the bounds implied by its ancestors, not just greater than its immediate left child and less than its immediate right child. Implement the check and explain the bug in the naive immediate-neighbor-only comparison.

MediumTechnical
65 practiced

Given a set of vertical lines at integer x-positions with given heights, find the two lines that, together with the x-axis, trap the most water between them. Solve it in O(n) time using two pointers, and explain the greedy argument for why you can safely move the shorter side inward without missing the optimal answer.

HardSystem Design
36 practiced

You need to find all objects near a given point or within a bounding region, among tens or hundreds of thousands of moving objects, many times per second. A brute-force all-pairs check is O(n^2); propose a spatial-partitioning structure (grid, quadtree/octree, or similar) and explain how you would size its cells and rebuild or update it as objects move.

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