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Version Control and Developer Tooling Questions

The everyday toolchain of software work: version control with Git (branching, merging, rebasing, conflict resolution, using git bisect to find a regression), command-line and shell proficiency for day-to-day navigation, log inspection, and troubleshooting, IDE and editor workflows, build systems and package/dependency management (npm, Maven, pip, Gradle, CocoaPods, and embedded/cross-compilation toolchains), and the growing practice of AI-assisted coding: using, reviewing, and verifying AI-generated code and tests. Deliberately generic across languages and stacks; language- and domain-specific frameworks live in their own categories. This topic covers a developer's individual command of these tools, not: writing durable shell automation and glue scripts (Shell Scripting and Automation owns that), producing, versioning, and publishing build artifacts or container images (Build Automation and Artifact Management owns that), release cadence and change governance (Release Management and Change Control owns that), or diagnosing a live production incident end to end (Performance Troubleshooting and Incident Response and the Observability topics own that).

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What source control strategy do you recommend for game projects with many large binary assets? Compare Perforce (Helix Core), Git with Git LFS, and hybrid workflows. Discuss locking vs mergeable assets, branching strategy, repository layout, and how to support artists and programmers efficiently.

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