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Systems Architecture & Distributed Systems Topics

Large-scale distributed system design, service architecture, microservices patterns, global distribution strategies, scalability, and fault tolerance at the service/application layer. Covers microservices decomposition, caching strategies, API design, eventual consistency, multi-region systems, and architectural resilience patterns. Excludes storage and database optimization (see Database Engineering & Data Systems), data pipeline infrastructure (see Data Engineering & Analytics Infrastructure), and infrastructure platform design (see Cloud & Infrastructure).

Real-Time and Streaming System Design

Designing low-latency, always-on systems: real-time communication (WebSockets, long-polling, server-sent events), presence and pub/sub fan-out, live streaming and video delivery, and real-time collaboration. Covers latency budgets, connection scaling, and delivering ordered updates to many concurrent clients. The design surface for chat, feeds, streaming, and collaborative apps.

1 questions

Game Systems Architecture and Multiplayer Networking

Structuring interactive game systems: the game loop, entity-component-system design, authoritative-server versus client-side prediction, matchmaking, lag compensation, and scalable game backends. Covers state synchronization for real-time multiplayer and the latency and consistency tradeoffs unique to games. The systems-architecture surface for game engineering.

100 questions

Stateful Service Design and State Management

Handling state in otherwise-distributed systems: stateful versus stateless service design, session management, sticky routing, in-memory state with durable backing, and state replication. Covers where state should live, how to recover it after a crash, and the scaling constraints stateful services impose. Complements the stateless-first default with when and how to hold state.

0 questions

Caching Strategies and Distributed Caching

Using caches to reduce latency and load: cache-aside, read-through, write-through, and write-behind patterns, TTLs, eviction policies, and distributed caches such as Redis or Memcached. Covers cache invalidation, stampede and thundering-herd protection, and the consistency tradeoffs of caching. Focuses on where and how to cache across tiers.

0 questions

API and Interface Design for Distributed Services

Designing the contracts between services and clients: REST, gRPC, and GraphQL tradeoffs, versioning and backward compatibility, pagination, rate limiting, and idempotent endpoints. Covers request/response modeling, error contracts, and API gateway responsibilities. Focuses on the interface layer that ties distributed components together, not internal data schemas.

0 questions

Content Delivery and Edge Networking

Serving content and computation close to users: CDN architecture, edge caching, cache-control and purge strategies, and edge computing versus centralized cloud processing. Covers origin shielding, geo-routing, and the tradeoffs of pushing logic to the edge for latency-sensitive workloads. Application-layer content distribution rather than raw network engineering.

4 questions