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Design & User Experience Topics

User experience design, frontend architecture, and design systems. Includes UX principles, accessibility, and design documentation.

Instructional Design & Content Creation Basics

Core principles of how people learn and how to structure content effectively. Understand concepts like learning objectives, Bloom's taxonomy, cognitive load, active learning, spaced repetition, and knowledge retention. Know different content formats (video, interactive modules, simulations, case studies) and when each is appropriate. Understand the difference between compliance training and development training.

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Learning and Development Philosophy and Approach

Your core beliefs and methodology for how people learn and how to design and scale learning that improves performance. Topics include the learning science principles you rely on, instructional design frameworks, how you choose modalities and technologies, approaches to measurement and evaluation, and how you balance experimentation with rigor. Candidates should be able to explain how they align learning design to business outcomes, when they use blended or adaptive approaches, how they pilot innovations and scale successes, and how they embed continuous improvement and measurement into program lifecycles.

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Learning Content and Curriculum Design

End to end practices for creating effective learning content and curricula. Covers translating business needs into learning outcomes, collaborating with subject matter experts, curriculum mapping and learning pathway development, instructional design models and storyboarding, assessment and practice design, modular and adaptive content, accessibility and localization, quality assurance, version control, and iterative improvement driven by pilot feedback and evaluation data.

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Pragmatism & Shipping Quality Solutions Within Constraints

Understanding real-world constraints (time, resources, technical limitations, budget, team capacity) and prioritizing effectively. Shipping good-enough solutions on time and in scope rather than endlessly iterating toward perfection. Balancing design quality and user experience with business needs and timelines.

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Training Method Selection & Delivery Format

Ability to recommend appropriate training delivery methods based on learning content, employee preferences, business constraints, and organizational context. Consider factors like learner technology access, time availability, learning complexity, need for interaction, geographic distribution, and budget. Justify method choices based on what works best for the specific learning need.

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Accessibility and Inclusive Design

Design and development practices that ensure digital products are perceivable, operable, understandable, and robust for people with diverse abilities, assistive technologies, and usage contexts. Candidates should demonstrate knowledge of the Web Content Accessibility Guidelines and conformance levels such as A, AA, and AAA and be able to explain how to apply those guidelines in product work. Core technical topics include using semantic Hypertext Markup Language structure and accessible component patterns, prudent use of Accessible Rich Internet Applications roles properties and states only when native semantics are insufficient, and progressive enhancement to preserve accessibility. Interaction topics include keyboard navigation and comprehensive focus management, logical tab order, visible focus indicators, touch target sizing, and mobile accessibility. Visual topics include color contrast, readable typographic scales, and accommodation for color blindness and low vision. Content topics include alternative text and descriptive labels for images and media, accessible form controls with labels and clear error messaging, and plain accessible language. Motion and animation considerations include providing controls to reduce or disable motion for vestibular sensitivities. Testing and validation cover automated auditing tools, manual accessibility audits, keyboard only testing, assistive technology testing such as screen reader and magnifier testing, and usability testing with people with disabilities. Candidates should be prepared to discuss specific accessibility decisions and trade offs they made, testing strategies and metrics, monitoring and preventing regressions, and how accessibility is integrated into design systems team workflows and the product lifecycle through documented patterns acceptance criteria and advocacy.

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Engaging Learning Experience Design

Creating interactive and motivating learning experiences that drive participation and transfer. Topics include scenario based learning, simulations, role plays, gamification, cohort and social learning models, practice and feedback cycles, psychological safety and inclusive facilitation, learner motivation and behavior change techniques, microlearning versus deep learning trade offs, and measuring learner engagement and application.

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Blended Learning and Multi Modal Design

Discuss your experience designing blended learning programs that combine multiple modalities (synchronous, asynchronous, virtual, classroom, on-the-job learning, self-paced, group-based, etc.). Explain how you determine the optimal mix for different audiences and contexts.

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Learning Objectives and Outcomes

Create clear, measurable learning objectives and define the outcomes that indicate successful learning transfer to the workplace. This covers writing objectives using Specific Measurable Achievable Relevant Time bound principles, mapping objectives to cognitive levels from knowledge to application and behavior change using Bloom taxonomy, defining observable assessment criteria, selecting evaluation methods, and linking learning outcomes to business performance measures. Candidates should be able to specify how to measure success through assessments and performance indicators, design formative and summative evaluation, and iterate on content based on outcome data.

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