Backend Developer (Junior Level) Interview Preparation Guide - FAANG Standards
This guide is based on general FAANG interview practices and may not reflect specific company procedures.
FAANG companies typically conduct 5-6 interview rounds for Backend Developer positions at Junior Level (1-2 years experience). The process begins with recruiter screening, followed by 2-3 technical coding rounds that test data structures, algorithms, and coding proficiency. As a junior developer, you'll encounter system design questions that focus on foundational concepts like API design and basic scalability principles. Behavioral rounds assess cultural fit and teamwork capabilities. The entire process emphasizes problem-solving approach, code quality, communication, and ability to work collaboratively.
Interview Rounds
Recruiter Phone Screen
What to Expect
Initial screening call with a recruiter to assess cultural fit, motivation, and basic qualifications. This round is non-technical and focuses on understanding your background, interest in the company, and career goals. The recruiter will explain the interview process and answer your questions about the role and company.
Tips & Advice
Be enthusiastic and genuine about your interest in backend development and the company. Have a clear 2-3 minute summary of your background ready. Research the company beforehand and ask thoughtful questions about the backend engineering team, tech stack, and growth opportunities. Be honest about your experience level as a junior developer. Prepare examples of projects or contributions you've made. Dress professionally even on a phone call (mindset matters). Take notes during the call.
Focus Topics
Career Motivation and Growth Mindset
Articulate why you want to work as a backend developer, what excites you about building server-side systems, and your learning objectives. Show eagerness to grow and willingness to work on challenging problems.
Practice Interview
Study Questions
Communication Skills and Clarity
Ability to articulate thoughts clearly, listen actively to recruiter's questions, and respond directly without over-complicating simple answers. Demonstrate professionalism and friendliness.
Practice Interview
Study Questions
Company Research and Role Understanding
Demonstrate knowledge of the company's backend infrastructure, products, technology choices, and engineering challenges. Show genuine interest by asking informed questions about how the backend team works, what technologies they use, and what impact the role would have.
Practice Interview
Study Questions
Background and Experience Summary
Ability to concisely communicate your software development background, relevant projects, technical skills, and why you're interested in backend development specifically. This includes explaining any internships, bootcamp experience, or self-taught projects.
Practice Interview
Study Questions
Technical Phone Screen - Coding Round 1
What to Expect
First technical coding interview conducted via phone or video call using an online collaborative coding platform (CoderPad, HackerRank, etc.). You'll be given 1-2 coding problems focused on data structures and algorithms to solve within 45 minutes. The interviewer will assess your problem-solving approach, coding ability, and communication during the process.
Tips & Advice
Start by clarifying the problem statement—ask about edge cases, input constraints, and expected output format. Don't jump into coding immediately. Explain your approach and time/space complexity before writing code. Write clean, readable code with meaningful variable names. Test your solution with examples before declaring it complete. If stuck, discuss your thinking and ask for hints rather than staying silent. Practice on LeetCode medium-difficulty problems. Get comfortable with your chosen language (Python, Java, Go, or Node.js). Leave time for optimization if your initial solution is brute force. Remember: the interviewer cares more about your thinking process than getting a perfect solution on the first try.
Focus Topics
Linked Lists
Ability to implement and manipulate linked lists including operations like insertion, deletion, reversal, and cycle detection. Understand pointers and memory concepts underlying linked lists.
Practice Interview
Study Questions
Clean Code and Communication
Write readable code with meaningful variable names, appropriate comments, and logical structure. Verbally communicate what you're doing while coding. Explain your reasoning for design choices.
Practice Interview
Study Questions
Problem Solving and Approach
Ability to break down a coding problem into smaller steps, identify the core challenge, and think through multiple approaches. Communicate your thinking clearly before and while coding. Recognize patterns and similar problems you've seen.
Practice Interview
Study Questions
Arrays and Strings
Master fundamental problems involving array manipulation, string processing, searching, sorting, and two-pointer techniques. Understand array indexing, iteration patterns, and common operations like reversing, merging, and filtering.
Practice Interview
Study Questions
Hash Tables and HashMaps
Proficiency with hash-based data structures for solving problems involving counting, frequency analysis, finding duplicates, or implementing caches. Understand collision handling, trade-offs between space and time complexity.
Practice Interview
Study Questions
Big-O Time and Space Complexity Analysis
Ability to analyze and articulate the time and space complexity of your solutions. Understand Big-O notation and how to identify dominant operations. Recognize when optimizations are needed and what trade-offs exist.
Practice Interview
Study Questions
Technical On-site Round 1 - Advanced Coding
What to Expect
Second coding interview conducted in-person or video (on-site round). You'll solve 1-2 more complex coding problems, often building on patterns from the phone screen but with higher difficulty. This round may involve multiple data structures combined or optimization challenges. Interviewers may ask follow-up questions or introduce new constraints to see how you adapt.
Tips & Advice
Expect problems that combine multiple concepts (e.g., hash table + graph traversal). Start with brute force solution if optimal solution isn't immediately clear, then optimize. Pay attention to interviewer hints—they indicate where you might be overcomplicating things. Test edge cases thoroughly before final submission. If you get stuck, walk through the problem step-by-step verbally rather than coding randomly. At junior level, showing you can debug and iterate is important. Don't panic if the problem seems harder—this round is designed to differentiate among candidates. Practice LeetCode hard problems and mix different data structures in single problems.
Focus Topics
Dynamic Programming Basics
Recognition of overlapping subproblems and optimal substructure. Ability to solve classic DP problems like fibonacci, coin change, and climbing stairs. Understanding memoization and tabulation.
Practice Interview
Study Questions
Sorting and Searching Algorithms
Deep understanding of different sorting algorithms (merge sort, quick sort, heap sort) and their complexities. Binary search and its variations. When to use each approach.
Practice Interview
Study Questions
Recursion and Backtracking
Ability to solve problems using recursive approaches. Understand backtracking patterns for exploring solution spaces. Know when recursion is appropriate versus iterative solutions.
Practice Interview
Study Questions
Problem Adaptation and Handling Constraints
Ability to modify your approach when interviewer introduces new constraints or edge cases. Demonstrate flexibility in thinking and comfort with iterating solutions.
Practice Interview
Study Questions
Graphs and Graph Algorithms
Understanding graph representations (adjacency list, matrix), traversal algorithms (BFS, DFS), and classic problems like shortest path, cycle detection, and connectivity. Apply graph concepts to real-world backend scenarios.
Practice Interview
Study Questions
Trees and Tree Traversal
Deep understanding of binary trees, binary search trees, and tree traversal methods (in-order, pre-order, post-order, level-order). Ability to solve problems involving tree manipulation, searching, and balancing.
Practice Interview
Study Questions
Technical On-site Round 2 - Backend-Specific Design and Coding
What to Expect
Third technical round focusing specifically on backend concepts. This may combine coding with system design thinking or focus on backend-specific problems like API design, database querying, or infrastructure challenges. You might be asked to design a simple REST API, optimize database queries, or explain how to scale a specific backend service. For junior level, the focus is on foundational thinking rather than complex distributed systems.
Tips & Advice
This round bridges pure coding and system design. You might solve a coding problem with a backend context (e.g., design an in-memory cache). For design components: start by understanding requirements and constraints, ask clarifying questions, and discuss trade-offs. Draw diagrams if helpful. At junior level, interviewers expect familiarity with basic concepts but not deep expertise. Be specific about technologies you've used (databases, caching, queues) but admit when you lack experience. Focus on clarity of thinking over perfect solutions. Discuss scalability concerns even if not solving massive scale problems.
Focus Topics
Caching Strategies and In-Memory Storage
Understanding caching mechanisms (HTTP caching, application-level caching with Redis/Memcached). Cache invalidation strategies, TTL, and when to cache. Performance implications.
Practice Interview
Study Questions
NoSQL Databases Basics
Basic understanding of NoSQL databases (MongoDB, DynamoDB, Cassandra) and when to use them. Understanding document model, trade-offs with relational databases, eventual consistency concepts.
Practice Interview
Study Questions
Authentication, Authorization, and Security Basics
Basic understanding of authentication methods (sessions, tokens, JWT), authorization patterns, and common security concerns (SQL injection, CSRF, XSS for APIs). Best practices for handling sensitive data.
Practice Interview
Study Questions
Basic System Design and Scalability
Foundational understanding of how systems scale including concepts like horizontal scaling, load balancing, caching, and database replication. Understand trade-offs between consistency, availability, and partition tolerance.
Practice Interview
Study Questions
RESTful API Design Principles
Understanding REST principles including resource-based URLs, HTTP methods (GET, POST, PUT, DELETE), status codes, and response formats. Design simple APIs with proper versioning, error handling, and documentation considerations.
Practice Interview
Study Questions
Relational Databases and SQL
SQL proficiency including SELECT queries, JOINs, aggregations, indexing, and basic optimization. Understanding normalized vs. denormalized schemas. Query performance considerations.
Practice Interview
Study Questions
Behavioral Interview - Culture and Teamwork
What to Expect
Behavioral interview assessing cultural fit, teamwork, communication, and how you handle challenges. Interviewer asks situational questions about your past experiences to understand how you work with others, handle failures, learn from mistakes, and contribute to teams. For junior level, focus is on coachability, collaboration, and learning mindset rather than leadership.
Tips & Advice
Prepare 5-7 concrete stories from your past projects using the STAR method (Situation, Task, Action, Result). Include examples of: collaborating with others, handling a mistake or failure, learning something new, overcoming a technical challenge, and receiving constructive feedback. For junior level, focus on showing coachability and willingness to learn. Be specific with numbers and outcomes when possible. Practice telling stories concisely (3-4 minutes each). Research the company's values (Amazon's leadership principles, Meta's values, etc.) and subtly align your stories with these values. Be authentic—FAANG companies can tell when answers are rehearsed versus genuine. Show self-awareness about areas where you're still learning.
Focus Topics
Initiative and Proactivity
Taking ownership of tasks, identifying problems before being asked, proposing improvements, and volunteering for new challenges. Balance with asking for help when needed.
Practice Interview
Study Questions
Communication and Clarity
Ability to explain technical concepts clearly, ask clarifying questions, listen actively, and communicate status/blockers. Both written (documentation, messages) and verbal communication.
Practice Interview
Study Questions
Learning from Failure and Mistakes
Ability to acknowledge mistakes without defensiveness, analyze what went wrong, and extract lessons for future improvement. Examples of bugs shipped, failed optimizations, or incorrect approaches you debugged.
Practice Interview
Study Questions
Coachability and Growth Mindset
Openness to feedback, willingness to learn from more experienced developers, asking good questions, and actively seeking to improve. Examples of implementing feedback or tackling unfamiliar technologies.
Practice Interview
Study Questions
Collaboration and Teamwork
Ability to work effectively with team members, communicate clearly, support colleagues, and contribute to collective goals. Stories about pair programming, code reviews, mentoring from senior developers, or collaborative problem-solving.
Practice Interview
Study Questions
Hiring Manager Round - Role Fit and Technical Depth
What to Expect
Final round with the hiring manager or senior team member. This is often a mix of behavioral and technical discussion. The manager assesses whether you'll be successful in the specific team, discusses the role's expectations, addresses any remaining concerns from previous rounds, and evaluates alignment with team needs. May discuss your background in more depth and how you'll grow in the role.
Tips & Advice
This is your best opportunity to learn about the role and show genuine enthusiasm for the specific team. Ask thoughtful questions about the team's priorities, technical challenges, learning opportunities, and support for junior developers. Revisit the job description and mention specific aspects exciting you. Expect questions about your technical capabilities in context of actual team projects. Be prepared to discuss how you'd approach learning your team's codebase and tech stack. Show interest in the team's culture and values. This round is also where manager assesses if they want to work with you daily. Be authentic and personable. Mention how you handle on-call rotations or incident response (even if limited experience). Ask about opportunities for growth and mentorship.
Focus Topics
Stack Familiarity and Technology Choices
Knowledge of team's technology stack (languages, frameworks, databases, cloud platform, CI/CD tools). Understanding why specific choices were made. Openness to learning new technologies.
Practice Interview
Study Questions
Production and Operational Awareness
Understanding of production systems, monitoring, incident response, and operational responsibilities of backend engineers. Comfortable discussing debugging, deployments, and troubleshooting.
Practice Interview
Study Questions
Growth Trajectory and Learning Orientation
Vision for your growth as backend developer, what you want to learn, and how you approach skill development. Show ambition without unrealistic expectations at junior level.
Practice Interview
Study Questions
Technical Background and Relevant Experience
Deep dive into projects you've worked on, specific technologies you've used, and depth of your backend experience. Technical discussions at level appropriate for junior role.
Practice Interview
Study Questions
Role-Specific Expectations and Team Fit
Understanding the specific backend challenges your team faces, technologies they use, and how you'd contribute. Articulate how your skills and learning approach match team needs.
Practice Interview
Study Questions
Frequently Asked Backend Developer Interview Questions
An engineer has caused two incidents through what looks like repeated carelessness rather than an unlucky one-off. How do you address this without reverting to a punitive culture that discourages future reporting? Describe how you distinguish a genuine pattern of negligence from ordinary human error, and what coaching, process, or (rarely) disciplinary response is proportionate.
Sample Answer
Direct answer
Holding someone accountable for a genuine pattern of negligence without breaking a blameless culture requires distinguishing a repeated pattern from an unlucky coincidence using evidence, keeping the accountability conversation completely separate from the incident postmortem itself, and framing the response around capability and support rather than punishment, escalating to something more formal only when coaching genuinely hasn't worked.
Structured elaboration
- Distinguish pattern from coincidence. Two incidents with a superficially similar cause aren't automatically a pattern; look at whether the same specific gap (skipping a known safety check, ignoring a documented warning) recurs versus two genuinely different failure modes that happen to involve the same person by chance. A real pattern usually has a common thread beyond just 'this person was involved again.'
- Keep the postmortem and the accountability conversation structurally separate. The postmortem stays blameless and system-focused regardless of who was involved, so the team's trust in the process for THIS and future incidents isn't compromised. The accountability conversation happens privately, between the person and their manager, using evidence from (but not conducted as part of) the postmortem.
- Start with coaching, not discipline. Ask what support, training, or process change would have prevented the repeated pattern; often a repeated 'mistake' is actually a sign of inadequate onboarding, an unclear runbook, or a workload problem, which is itself still a system gap even if it manifests through one person.
- Escalate proportionally and rarely. If coaching, added support, and closer pairing genuinely don't change the pattern over a reasonable period, a more formal process (a documented improvement plan, possibly disciplinary action) may become appropriate, but this is the exception, not the default response to a second incident.
- Protect future reporting. However this is handled, do it in a way that doesn't become the story other engineers hear and conclude 'admitting mistakes here still gets you in trouble eventually.' This usually means keeping the accountability process quiet and dignified rather than a visible warning to the rest of the org.
Worked example
An engineer is involved in their second production incident in two months, both times from skipping a documented pre-deploy check under time pressure. This IS a pattern, not coincidence: the same specific gap recurred. The manager has a private conversation focused on what's driving the pattern: it turns out the engineer is carrying an unsustainable on-call load and has been rushing deploys to keep up, which is itself a systemic and coachable problem, not a character flaw. The response: rebalance the on-call rotation (a real system fix), pair the engineer with a mentor on deploy discipline for a month, and, separately, the postmortem for the second incident still runs fully blamelessly and results in an automated pre-deploy gate that makes the check impossible to skip regardless of who's deploying, which is the durable fix that protects everyone, not just this one engineer.
Trade-offs and pitfalls
The most common mistake is conflating the postmortem itself with the accountability conversation, turning the group meeting into an implicit disciplinary session, which damages trust for every future incident review that person or their teammates attend. A second is either escalating too fast (treating a second incident as proof of negligence without checking for a systemic driver) or never escalating at all even when a genuine pattern persists, which erodes the credibility of accountability existing at all.
Given customers, orders, and order_items, write a query returning each customer's distinct product count using COUNT(DISTINCT product_id) across a join chain. Explain why a plain COUNT(*) or COUNT(order_item_id) after joining through orders can overcount compared to COUNT(DISTINCT), and how NULLs from an outer join affect each form.
Sample Answer
Joining through a one-to-many relationship (customer to orders to order_items) means a plain COUNT after the join counts item-rows, not distinct products; COUNT(DISTINCT product_id) is what actually answers "how many different products".
Structured elaboration
SELECT c.customer_id, COUNT(DISTINCT oi.product_id) AS unique_products_count
FROM customers c
JOIN orders o ON o.customer_id = c.customer_id
JOIN order_items oi ON oi.order_id = o.order_id
GROUP BY c.customer_id;
Once you join customers to orders to order_items, each customer can appear once per order-item row, not once per customer. A plain COUNT(*) or COUNT(oi.product_id) after this join counts rows in the joined result, which over-counts if the customer bought the same product more than once, or simply reflects total items purchased rather than distinct products. COUNT(DISTINCT product_id) deduplicates within each customer's group, correctly answering the "how many different products" question. Separately, an outer join can introduce NULL product_ids for customers with no purchases at all; COUNT(DISTINCT ...) already ignores NULLs, so this is handled for free.
Worked example
Given one customer with two orders, one order having two order_items (products 5 and 6) and the other having one order_item (product 5 again): COUNT(oi.product_id) returns 3 (three item-rows total), while COUNT(DISTINCT oi.product_id) correctly returns 2 (products 5 and 6, with the repeat of 5 not double-counted).
Now add a second customer with zero orders at all, reached only via the outer join. For that customer, oi.product_id comes back NULL. Side by side: COUNT(*) counts that NULL row anyway, wrongly showing 1 for a customer who has made no real purchases; COUNT(oi.product_id) correctly returns 0, since COUNT of a column never counts NULLs; and COUNT(DISTINCT oi.product_id) also correctly returns 0, for the same reason. So COUNT(*) is the one form that needs the outer join's NULLs actively guarded against (or avoided by counting a non-nullable column instead), while both COUNT(oi.product_id) and COUNT(DISTINCT oi.product_id) handle them safely without any extra work.
Trade-offs and pitfalls
This is a specific instance of a broader pattern: any COUNT taken after a one-to-many join needs to be checked against what grain the join actually produced, not the grain you're mentally picturing (customers, in this case) has become. COUNT(DISTINCT) is the fix here; the more general fix for other aggregate types (SUM, AVG) is pre-aggregating before joining, covered in the double-counting question.
Your org has a major initiative with dependencies across product, design, data, and engineering, but each function has different priorities and limited capacity. Walk me through how you would align the groups, identify trade-offs, and create a plan everyone can commit to.
Sample Answer
I’d start by aligning everyone on the outcome, not the function-specific asks.
Step 1: Clarify the shared goal
I’d bring product, design, data, and engineering into one working session and define the business outcome, success metrics, and deadline constraints.
Step 2: Map dependencies and capacity
I’d list the critical dependencies, identify who owns each one, and make capacity visible by function. That exposes where the real bottlenecks are.
Step 3: Sequence the plan
I’d build the plan around the critical path: what must happen first, what can run in parallel, and what can be deferred. If capacity is tight, I’d use a simple trade-off framework: highest business value, lowest risk, and strongest dependency unlocks first.
Step 4: Create commitment
I’d confirm decision rights, document what each team is committing to, and define checkpoints where we can re-plan if assumptions change.
The goal is not to make everyone equally happy; it’s to make the trade-offs explicit so each group can commit to a plan they helped shape.
Worked example
Say the initiative is a checkout redesign that needs a payments-data migration (data team), a new UI (product design and frontend), and an updated fraud-detection model (data science). In the working session, the shared goal turns out to be reducing checkout abandonment by a set amount before the next major sales event, which becomes the deadline constraint. Mapping dependencies shows the new UI can't ship until the data migration completes, and the fraud model needs at least two weeks of production traffic on the new UI before it can be retrained safely, so the data migration is the critical-path item. Applying the trade-off framework, the data migration (highest dependency-unlock value) is sequenced first, the UI ships second, and the fraud-model update is explicitly deferred to just after the sales event rather than rushed; each team commits to that sequence in writing, with a checkpoint two weeks before launch to re-plan if the migration slips.
Implement a function in Python that merges two sorted arrays and returns a single sorted array. Signature: def merge_sorted(a: List[int], b: List[int]) -> List[int]. Discuss an in-place alternative if you are given sufficient extra capacity at the end of one array (e.g., a has len(a)+len(b) capacity).
Sample Answer
Approach (two‑pointer merge)
Use two pointers i, j iterating over arrays a and b, append the smaller element to result until one array is exhausted, then extend with the remainder. Stable, O(n) time.
Code
from typing import List
def merge_sorted(a: List[int], b: List[int]) -> List[int]:
# Two-pointer merge into a new list
i = j = 0
n, m = len(a), len(b)
res: List[int] = []
while i < n and j < m:
if a[i] <= b[j]:
res.append(a[i]); i += 1
else:
res.append(b[j]); j += 1
if i < n:
res.extend(a[i:])
if j < m:
res.extend(b[j:])
return res
Complexity
- Time: O(n + m)
- Space: O(n + m) for result (in-place alternative below avoids extra array)
Edge cases
- One or both arrays empty
- Duplicates and negative numbers handled by <= comparator
In-place alternative (a has extra capacity at end)
If array a has capacity to hold b (e.g., a contains valid n elements followed by space for m more), merge from the end:
- Set write = n + m - 1, i = n - 1, j = m - 1
- While j >= 0: place larger of a[i] and b[j] at a[write], decrement pointers
- This is O(n + m) time and O(1) extra space — useful in backend systems to reduce allocations when merging large sorted datasets.
Write a function to find the index of the maximum element in an integer array and return both the value and index. Example: arr=[3,7,2,9,5] -> return (9, 3). Discuss performance, stability, and how you'd parallelize if the array is very large.
Sample Answer
Direct answer
Scan the array once, keeping the best value and its index seen so far, and only overwrite them when you see a value strictly greater than the current best. That single pass is O(n) time and O(1) extra space, and the strict inequality is exactly what makes the result stable: if the maximum value repeats, the first occurrence is what gets returned.
Structured elaboration
The scan. Initialize max_val, max_idx from index 0, then walk the rest of the array; update only on arr[i] > max_val, never >=. Using >= would silently return the last occurrence of the maximum instead of the first, a common accidental behavior change that has nothing to do with correctness of "find the max" in the loose sense, but does violate a stability guarantee if one is expected.
Stability. "Stable" here means: when the maximum value appears more than once, the answer is well-defined and consistent (earliest index), the same sense in which a stable sort keeps equal elements in their original relative order.
Parallelizing for a very large array. Split the array into P contiguous chunks. Each worker independently runs the exact same linear scan over its own chunk (the "map" step), producing a local (value, index) pair. Combine all P local results pairwise (the "reduce" step) with a combiner that itself must resolve ties: when two chunks' local maxima are equal, keep the one from the earlier chunk, or the parallel result can silently disagree with the sequential one depending on how many workers happened to be used, which is a real correctness bug, not a style nit.
Worked example
def index_of_max(arr):
if not arr:
raise ValueError("index_of_max() arg is an empty sequence")
max_val, max_idx = arr[0], 0
for i in range(1, len(arr)):
if arr[i] > max_val:
max_val, max_idx = arr[i], i
return max_val, max_idx
def _local_argmax(arr, lo, hi):
max_val, max_idx = arr[lo], lo
for i in range(lo + 1, hi):
if arr[i] > max_val:
max_val, max_idx = arr[i], i
return max_val, max_idx
def _combine(left, right):
return right if right[0] > left[0] else left # keep LEFT (earlier) index on a tie
def index_of_max_parallel(arr, num_chunks):
n = len(arr)
num_chunks = max(1, min(num_chunks, n))
chunk_size = -(-n // num_chunks) # ceil division
local_results = [_local_argmax(arr, s, min(s + chunk_size, n)) for s in range(0, n, chunk_size)]
combined = local_results[0]
for r in local_results[1:]:
combined = _combine(combined, r)
return combined
arr = [3, 7, 2, 9, 5]
print("arr:", arr)
print("index_of_max:", index_of_max(arr))
print()
tied = [5, 9, 3, 9, 1]
print("tied array:", tied)
print("index_of_max (first occurrence of max):", index_of_max(tied))
print()
big = [4, 2, 9, 9, 1, 7, 9, 3]
print("big =", big)
seq = index_of_max(big)
for nc in [1, 2, 3, 4, 8]:
par = index_of_max_parallel(big, nc)
print(f"num_chunks={nc}: sequential={seq} parallel={par} match={seq == par}")
Output:
arr: [3, 7, 2, 9, 5]
index_of_max: (9, 3)
tied array: [5, 9, 3, 9, 1]
index_of_max (first occurrence of max): (9, 1)
big = [4, 2, 9, 9, 1, 7, 9, 3]
num_chunks=1: sequential=(9, 2) parallel=(9, 2) match=True
num_chunks=2: sequential=(9, 2) parallel=(9, 2) match=True
num_chunks=3: sequential=(9, 2) parallel=(9, 2) match=True
num_chunks=4: sequential=(9, 2) parallel=(9, 2) match=True
num_chunks=8: sequential=(9, 2) parallel=(9, 2) match=True
arr=[3,7,2,9,5] returns (9, 3), matching the question's own example exactly. The tied array [5,9,3,9,1] (max value 9 appears at indices 1 and 3) returns (9, 1), confirming the first-occurrence tie-break. The parallel reduction was cross-checked against the sequential scan across five different chunk counts (1, 2, 3, 4, and 8 workers) on an array whose max value repeats three times, and every one agrees on (9, 2), the earliest occurrence, regardless of how the array was partitioned.
Trade-offs and pitfalls
The > versus >= choice is the sharpest interview signal here: state out loud which behavior you intend for ties, since both compile and both "work" in the sense of finding a maximum.
A parallel reduce needs a combiner that resolves ties consistently with the sequential definition, or different worker counts can legitimately return different indices for the exact same input, exactly the failure mode the cross-check above rules out by testing five different partitionings against one another.
For data spread across multiple machines rather than multiple cores of one machine, the reduce step becomes a real network round trip between workers, at which point this is the same map-reduce shape used for any associative aggregate (sum, max, count), nothing about index_of_max specifically changes that.
Design an Attribute-Based Access Control (ABAC) system for a platform that requires dynamic, context-sensitive policies. Describe: a policy language/representation, how to source attributes (user, resource, environment), policy evaluation order and conflict resolution, caching for performance, attribute freshness guarantees, and how to interoperate with an existing RBAC system for backward compatibility.
Sample Answer
Direct answer
Represent policies in a declarative attribute-matching language, either structured JSON/YAML rule documents for simple deployments or a general policy language like Rego for real branching logic, evaluated by a policy decision point that pulls attributes from three distinct sources at request time: the identity provider for subject attributes, a resource metadata service for resource attributes (including sensitivity labels), and the request itself for environment context (time, network, tenant). Bridge the existing role-based access control (RBAC) system into attribute-based access control (ABAC) by treating a user's role as one more attribute a policy can reference, rather than replacing role assignments outright, so day-one interoperation is "add context-sensitive rules on top", not "migrate every existing permission".
Structured elaboration
Policy language and representation
- Use a declarative representation, not imperative code, so policies stay auditable and independently reviewable without reading application source: either a structured rule format (
{"effect": "allow", "condition": {...}}) for simple deployments, or a general policy language like Rego for real branching. - Each rule names the attributes it reads, a condition expression, an effect (Allow/Deny), and a priority, stored versioned and separate from the evaluator's own code, since a policy is data and data needs a change history.
Attribute sourcing (user, resource, environment)
- User attributes: sourced from the identity provider or directory at authentication time and embedded in or referenced by the session (role, department, clearance level).
- Resource attributes: sourced from the resource metadata store the application already maintains, for example a document's
tenant_idanddata_sensitivitylabel, fetched by resource id or attached as tags at write time so evaluation doesn't need a fresh lookup for static attributes. - Environment attributes: computed at request time and never stored (current time, calling network, device posture); these have no freshness question by construction, since they are generated fresh on every request.
- A policy information point (PIP) layer is the architectural name for the component responsible for fetching each attribute type from its actual source and handing it to the evaluator in one uniform shape, so the evaluator itself never needs to know whether an attribute came from the identity provider or the resource store.
Policy evaluation order and conflict resolution
- Multiple rules can match the same request with conflicting effects; resolve with an explicit combining algorithm, not "whichever rule happens to be listed first". Deny-overrides (any matching Deny wins regardless of how many Allows also matched) is the safe default, since it fails closed.
- Order rules by specificity within that combining algorithm (a rule naming an exact resource id can override a broader rule naming only a resource type), and keep an explicit documented default (deny if nothing matches), so "no rule mentions this case" can never silently mean allow.
Caching for performance
- Cache resource attributes, which change far less often than the request rate, with an explicit TTL and invalidate on write (evict a document's cache entry immediately when its sensitivity label changes, rather than waiting out the TTL).
- Cache full decisions per (subject, resource, action) tuple only when environment attributes are not part of the matched policy for that tuple, since an environment-dependent decision cannot be safely cached across requests without also caching the environment inputs, which defeats the purpose.
Attribute freshness guarantees
- State a different guarantee per attribute class rather than one blanket number: environment attributes are always fresh (computed per request); resource attributes are fresh within their cache TTL or immediately on a tracked write-path invalidation; user attributes are only as fresh as the identity provider's own session refresh cadence, often the loosest guarantee in the system (a role change may not take effect until the session token is refreshed), and that gap should be a stated, known property of the design, not a surprise found in an incident review.
RBAC interoperation for backward compatibility
- Do not replace the RBAC role-assignment tables. Expose "user has role X" as one more attribute the ABAC evaluator can read, a role-as-attribute bridge, so every existing RBAC-only permission check keeps working unmodified as a degenerate ABAC policy that only inspects the role attribute.
- New context-sensitive rules layer in incrementally alongside existing role checks (a rule such as "Allow if role=analyst AND resource.tenant_id == subject.tenant_id AND resource.data_sensitivity != 'restricted'" adds tenant and sensitivity context on top of a role check that already existed), the concrete migration path: RBAC is never ripped out, ABAC grows around it.
A second concrete domain this same design generalizes to: a data lake. The same policy language, attribute-sourcing model, conflict-resolution algorithm, and caching approach apply directly to a data lake serving analytics teams and external partners, with a different attribute set in place of the SaaS example's tenant_id: team (owning team), project, data_sensitivity, and data_location (a residency/region attribute). Two things shift in emphasis for this domain:
- Attribute sourcing leans harder on tag propagation through data lineage rather than a live per-request lookup, since a data lake's resource attributes (a table's sensitivity label) are set once by an ingestion pipeline and inherited by every downstream derived table, not attached at request time the way a SaaS request's
tenant_idis. - The conflict-resolution default must make inheritance itself narrow-only: a derived table produced by joining a confidential source with a public one must inherit AT LEAST confidential, never a diluted average of its inputs, mirroring the same fail-closed instinct as the deny-overrides default described above. Concretely, a table-materialization job that joins a
raw_customerstable (data_sensitivity=confidential) with aneventstable (data_sensitivity=internal) must propagate confidential to its output by default; an engineer can explicitly re-classify the result down to internal only as a deliberate, justified, logged action, never as the automatic result of inheriting the lower of its two sources' labels.
Worked example
Concrete rules for a multi-tenant SaaS platform, using the tenant_id and data_sensitivity attributes anchoring this scenario:
[
{
"id": "deny-cross-tenant",
"effect": "Deny",
"priority": 0,
"condition": {"attr": "resource.tenant_id", "op": "neq", "value_from": "subject.tenant_id"}
},
{
"id": "allow-analyst-same-tenant-nonrestricted",
"effect": "Allow",
"priority": 10,
"condition": {
"all": [
{"attr": "subject.role", "op": "eq", "value": "analyst"},
{"attr": "resource.tenant_id", "op": "eq", "value_from": "subject.tenant_id"},
{"attr": "resource.data_sensitivity", "op": "neq", "value": "restricted"}
]
}
}
]
Combining algorithm: deny-overrides. Trace two requests by hand:
Request A: subject.role=analyst, subject.tenant_id="acme", resource.tenant_id="acme", resource.data_sensitivity="internal".
deny-cross-tenant: isresource.tenant_id("acme") not equal tosubject.tenant_id("acme")? No, they're equal, rule does not match.allow-analyst-same-tenant-nonrestricted: role is analyst (true), tenant_id matches (true), sensitivity is not restricted (true), all three hold, rule matches, Allow.- No Deny matched, one Allow matched: decision = Allow, matched rule
allow-analyst-same-tenant-nonrestricted.
Request B: subject.role=analyst, subject.tenant_id="acme", resource.tenant_id="globex", resource.data_sensitivity="internal".
deny-cross-tenant: isresource.tenant_id("globex") not equal tosubject.tenant_id("acme")? Yes, rule matches, Deny.allow-analyst-same-tenant-nonrestricted: tenant_id condition fails (globex != acme), rule does not match.- Deny-overrides: decision = Deny, matched rule
deny-cross-tenant, regardless of evaluation order.
Trade-offs and pitfalls
- Deny-overrides is the safe default but can surprise policy authors who expect "the most specific rule wins" semantics; document the combining algorithm prominently, since a policy set with only Allow rules and an implicit default-deny reads very differently in your head than one where an explicit broad Deny rule can silently veto a much more specific Allow written afterward.
- Caching full decisions for policies that reference environment attributes is a classic bug pattern: caching a time-of-day-gated Allow past the boundary it was computed against serves a decision that is now wrong but looks like a correct cache hit; only cache full decisions for attribute combinations that exclude environment attributes.
- The role-as-attribute bridge is powerful precisely because it changes nothing about RBAC, but that also means it inherits every problem RBAC already had (role sprawl, stale role assignments); ABAC context rules layered on top narrow the blast radius of a stale role assignment, they do not fix the assignment itself.
- User-attribute freshness lagging behind an identity-provider session refresh is often the quietest gap in the whole design: a just-revoked role can still pass the role-as-attribute check until the session naturally refreshes, so any high-consequence role change needs an explicit session-invalidation step, not just an identity-provider record update.
Explain the purpose and benefits of using a dummy head (sentinel) node in singly linked list implementations. Provide concrete examples of operations such as insertions and deletions at the head that are simplified by a sentinel, and discuss any memory or semantic trade-offs in backend systems.
Sample Answer
Purpose (what a sentinel/dummy head is)
A dummy head is a permanent node placed before the first real element of a singly linked list. It never holds user data (or holds sentinel value) and its .next points to the real head. It standardizes list state so the list always has a node to reference.
Benefits (why use it in backend code)
- Eliminates special-case logic for empty list or head operations.
- Simplifies API implementations for insert/delete: fewer null checks and branches.
- Reduces bugs around off-by-one and pointer updates — easier to reason about in concurrent or complex code paths.
Concrete examples
-
Insert at head without sentinel:
- if head == null: head = newNode else newNode.next = head; head = newNode
-
Insert with sentinel:
- newNode.next = sentinel.next; sentinel.next = newNode
- No null check for head needed.
-
Delete first element without sentinel:
- if head == null: error else head = head.next
-
Delete with sentinel:
- if sentinel.next == null: empty else sentinel.next = sentinel.next.next
Trade-offs
- Small memory overhead: one extra node per list (negligible usually).
- Semantic clarity: you must document that sentinel is not part of data (APIs should expose real head).
- In multithreaded environments, sentinel simplifies locking around head mutations but does not replace proper synchronization.
Use sentinel nodes in backend services when correctness and simpler code paths matter more than a single-pointer memory cost.
Implement BFS on an implicit graph (state space) where each state's neighbors are generated by a function produce_neighbors(state). Write find_shortest_sequence(start, goal, produce_neighbors) in Python to return the shortest move sequence. Discuss pruning strategies, heuristics, and how to guarantee shortest path (when allowed to prune). Suggest bidirectional search when applicable.
Sample Answer
Direct answer
An implicit graph never materializes its full node or edge set up front: neighbors are computed on demand by calling produce_neighbors(state), and breadth-first search (BFS) still applies unmodified, since BFS only ever needs "give me the neighbors of this node right now," never the whole graph at once. This is exactly what a state-space search (a puzzle, a game position, an abstract configuration space) needs, since materializing every reachable state ahead of time is often impossible or wasteful.
Structured elaboration
Why BFS still guarantees shortest path here. BFS's core guarantee, the first time a state is discovered it is at its true minimum distance, depends only on exploring states in non-decreasing distance order, never on knowing the graph's shape in advance. Calling produce_neighbors lazily, one node at a time, preserves this exactly: each call happens precisely when that node is dequeued, in the same layer-by-layer order BFS always uses.
Pruning strategies. A visited set is the baseline prune (never re-expand a state already discovered), but implicit graphs often support domain-specific pruning too: reject a neighbor immediately if it violates an invariant (an illegal board position, a state outside a known-safe region) before it is ever added to the queue, saving both the memory to store it and the future work of expanding it. Pruning by domain invariant must never prune a state that could still be on SOME shortest path, or the "shortest" guarantee breaks; a prune based purely on redundancy (already visited) is always safe, a prune based on heuristic judgment is not automatically safe unless proven admissible.
Heuristics. If a heuristic estimate of remaining distance to the goal is available, switching from plain BFS to A* (using the heuristic to prioritize which state to expand next via a priority queue instead of a FIFO queue) can dramatically reduce the number of states visited, at the cost of losing BFS's simplicity and requiring the heuristic to be admissible (never overestimate the true remaining distance) to keep the shortest-path guarantee.
Bidirectional search. When both start and goal are known in advance (not always true in state-space search, but common), growing frontiers from both ends and stopping when they meet bounds the search to roughly the square root of the single-direction node count for a typical branching factor, the same principle as bidirectional BFS on any explicit graph.
Worked example
from collections import deque
from typing import Callable, Iterable, List, Optional, TypeVar
State = TypeVar("State")
def find_shortest_sequence(start: State, goal: State,
produce_neighbors: Callable[[State], Iterable[State]]) -> Optional[List[State]]:
if start == goal:
return [start]
parent = {start: None}
q = deque([start])
while q:
s = q.popleft()
for nxt in produce_neighbors(s):
if nxt in parent:
continue
parent[nxt] = s
if nxt == goal:
path = [nxt]
cur = nxt
while parent[cur] is not None:
cur = parent[cur]
path.append(cur)
return list(reversed(path))
q.append(nxt)
return None
if __name__ == "__main__":
# Abstract 12-state space: from state s, neighbors are s+1, s-1, s+5 (mod 12).
# Deliberately not a literal grid or puzzle, to make the point that BFS
# does not care what a "state" actually represents.
N = 12
def produce_neighbors(state):
return [(state + 1) % N, (state - 1) % N, (state + 5) % N]
path = find_shortest_sequence(0, 7, produce_neighbors)
print("Shortest sequence 0 -> 7:", path)
print("Steps:", len(path) - 1 if path else None)
def is_valid(path, produce_neighbors):
return all(path[i+1] in set(produce_neighbors(path[i])) for i in range(len(path)-1))
print("Path uses only real transitions:", is_valid(path, produce_neighbors))
def full_bfs_dist(start, produce_neighbors):
dist = {start: 0}
q = deque([start])
while q:
u = q.popleft()
for v in produce_neighbors(u):
if v not in dist:
dist[v] = dist[u] + 1
q.append(v)
return dist
ref = full_bfs_dist(0, produce_neighbors)
print("Matches independent full-BFS distance table:", ref[7] == len(path) - 1)
print("No path from a state that only transitions to itself:", find_shortest_sequence(100, 200, lambda s: [s]))
Output (actually executed with python3):
Shortest sequence 0 -> 7: [0, 1, 2, 7]
Steps: 3
Path uses only real transitions: True
Matches independent full-BFS distance table: True
No path from a state that only transitions to itself: None
The independent full_bfs_dist helper computes distances to every reachable state from scratch, without reusing the path-returning function's logic, and its distance to state 7 (3) matches len(path) - 1 exactly, confirming the lazily-called produce_neighbors version is genuinely finding a true shortest sequence, not just any sequence.
Complexity
Time O(N+E) where N is the number of reachable states and E is the number of transitions actually explored (both unknown in advance for a true implicit graph, unlike an explicit one where V and E are given). Space O(N) for parent and the queue. Each call to produce_neighbors is charged whatever it costs to compute (in the example above, O(1); in a real puzzle, it might be proportional to board size).
Edge cases
start == goal: returns[start]immediately, a zero-move sequence, without ever callingproduce_neighbors.- No path exists (as demonstrated by the self-loop-only state 100 in the worked example): the queue drains completely,
parentnever gains an entry forgoal, and the function returnsNone. produce_neighborsyielding a state already on the current path (a state with a transition back to itself, or a cycle in the state graph): handled the same as any other implicit-graph cycle, since theparentdict doubles as the visited set, a state already discovered is never re-enqueued.produce_neighborsraising an exception mid-search (a real risk if computing a state's neighbors can fail, for example an invalid board configuration): not handled by the implementation above, and worth flagging explicitly as something a production version would need to decide on: abort the whole search, or treat that state as having no valid neighbors and continue.
Trade-offs and pitfalls
- Common mistake: calling
produce_neighborsmore than once for the same state (for example, once to check if any neighbor is the goal, and again to actually enqueue them). Since neighbor generation can be expensive in a real state space, the implementation above calls it exactly once per dequeued state and processes each yielded neighbor as it arrives. - Common mistake: pruning by a heuristic that is not admissible (can overestimate true remaining distance), which silently breaks BFS's shortest-path guarantee; a state that gets pruned because it "looks unpromising" might still sit on the actual shortest path.
- Infinite or unbounded state spaces. Unlike a finite explicit graph, an implicit state space can be infinite (an unbounded counter, an open-ended configuration). Plain BFS on such a space either runs forever if
goalis unreachable, or needs an explicit depth cap or iterative-deepening strategy layered on top to guarantee termination even on a "no path exists" input. - When to reach for A instead.* If a genuinely admissible heuristic exists (an under-estimate of remaining distance that is cheap to compute), A* dominates plain BFS by visiting fewer states while preserving the same shortest-path guarantee; if no such heuristic is available or trustworthy, plain BFS remains the safe default.
You're joining a new team. Walk me through your 30/60/90-day plan for proactively soliciting feedback to ramp up quickly: who you'd ask, what specific questions you'd use, and how you'd track that you're actually acting on what you hear.
Sample Answer
Direct answer
Treat the first ninety days as three distinct feedback phases rather than one long ramp: the first thirty days is mostly listening and asking calibrated questions of a wide set of people, the next thirty is testing that understanding through visible small contributions and targeted follow-up questions, and the last thirty is asking for a harder, more evaluative read now that there's real work to point to. At each phase, write down what you heard and what you changed because of it, so the loop is visible, not just felt.
Structured elaboration
- Days one to thirty: who and what. Talk to your manager (what does success look like at thirty, sixty, and ninety days, what's the biggest risk if this goes wrong), two or three peers doing similar work (what do you wish someone had told you when you started, what's the thing that trips people up here), and, if relevant, a couple of people upstream or downstream of your work (what do you actually need from this role that isn't written down anywhere). Questions here are deliberately open and low-stakes: "what should I be paying attention to that I don't know to ask about yet?"
- Days thirty-one to sixty: who and what. After producing something real, a first change, a first analysis, a first design, a first proposal, ask more targeted questions of whoever reviewed it: "was this the right level of detail," "did I miss context I should have had," "is there a pattern in what you're correcting that I should watch for?" This is also when to bring a specific check-in back to your manager: "here's what I've done, here's what I'm still unsure about."
- Days sixty-one to ninety: who and what. Ask for a more evaluative read, since there's now enough of a track record for the answer to be specific rather than generic: "if you were coaching me for the next quarter, what's the one thing I should focus on?" Ask this of your manager and at least one peer whose judgment you trust, since a manager's view and a peer's view often surface different things.
- Tracking that you're acting on it. Keep a simple running log, one line per piece of feedback: what was said, who said it, and what you changed or decided not to change and why. Bring this log into one-on-one check-ins with your manager (a regular short meeting between you and your manager), especially around the day-thirty and day-sixty marks, so your manager sees the pattern, not just individual points, and so you have to be honest with yourself about whether you actually followed through.
Worked example
The questions above stay constant, but what "producing something real" means in days thirty-one to sixty varies by the kind of work. For someone in a data-facing role, the first real deliverable is often getting the data model and who-needs-what-from-it right, so the targeted day-forty-five question becomes, "does my understanding of how this data actually gets used match reality," checked against a specific report or query. For someone in a design role, early feedback is often more about building credibility through a couple of small, well-executed pieces of work before asking for a harder critique, since a design opinion carries more weight once colleagues have seen competent delivery. For someone building technical proposals, such as an architecture document, a natural day-forty-five checkpoint is asking for feedback specifically on the early proposal itself and on communication style, since how something is proposed matters as much as what's proposed when you're new to a team. In every case, the log entry looks the same: what was said, what changed.
Trade-offs and pitfalls
Asking only your manager and skipping peers misses the day-to-day texture a manager doesn't see. Asking the same broad question the whole ninety days, instead of narrowing it as you get more context and more real work to point to, wastes the growing specificity available to you. Collecting feedback but never visibly acting on it reads as performative rather than genuinely coachable. And waiting until day ninety to ask for anything evaluative wastes the early window when small corrections are cheapest to make.
Design a benchmarking and cost-model framework to evaluate whether adding a CDN or edge caching will reduce both latency and network egress cost for a global API. Specify metrics to capture, traffic sampling methods, geographies to test, and how to calculate expected egress savings.
Sample Answer
Direct answer
Design it as a before-and-after natural experiment: pick real vantage points in the target geographies, measure baseline latency and egress cost per region for a representative traffic sample, roll a CDN (content delivery network, a globally distributed network of cache servers close to users) out to a subset or a canary region first, remeasure the same metrics from the same vantage points, and compute expected savings by extrapolating the measured cache-hit rate and latency change to full traffic, rather than estimating either number from first principles alone.
Structured elaboration
Metrics to capture, the same ones before and after so they are comparable: latency, p50, p95, and p99 (the 50th/95th/99th percentile response times, the point below which that percent of requests fall) response time, measured per target geography rather than averaged globally, since a global average can look fine while the actual EU or APAC users you are trying to help see no change; cost, origin bytes served, CDN edge bytes served, CDN request count, and total spend, broken out by region; cache effectiveness, hit ratio, cache hits divided by total requests, and separately byte hit ratio, bytes served from cache divided by total bytes, since these can diverge when large and small objects have different hit rates; and correctness or staleness, error rate plus a sample check that cached responses match origin, which catches a misconfigured cache serving stale or wrong content that a pure performance metric would miss.
Traffic sampling method: use real production traffic, not synthetic load alone, since real traffic carries the actual request-size distribution, cacheability mix, and geographic spread that matter. Sample a representative window covering both peak and off-peak, a CDN's benefit under load can look different from its benefit at low traffic, and stratify the sample by endpoint or content type so the benchmark is not dominated by whichever endpoint happens to be called most.
Geographies to test: at minimum one location inside each target region, EU, APAC, and the origin's own region as a control, using either real-user monitoring, measuring actual users' experience directly, or synthetic monitoring probes placed in those regions, since a benchmark run only from the origin region tells you nothing about the users this is meant to help.
Rollout and measurement design: canary the CDN to a subset of traffic or one region first, a smaller blast radius if something is misconfigured, run it long enough for the cache to reach steady state, since a freshly warmed cache understates the eventual hit rate, then compare the same metrics measured the same way before and after.
Calculating expected savings: origin bytes avoided, at the measured hit ratio rather than an assumed one, times the origin egress rate, minus the CDN's bandwidth cost for bytes now served at the edge, minus the CDN's per-request fee across all requests, the same shape used elsewhere for a numeric break-even, but driven by measured inputs instead of assumed ones once the canary has run.
Worked example
If a two-week canary in the EU region measures a steady-state byte-hit-ratio of 68% on 3 TB/month of EU-region egress, origin bytes avoided is 3 x 0.68 = 2.04 TB/month, and that measured 68%, not a guessed number, is what feeds the same before-and-after cost formula used to project savings for the remaining regions once the canary is judged successful.
Trade-offs and pitfalls
A canary run too short never reaches steady-state cache warmth, making the CDN look worse, a lower hit rate, than it will be at full rollout; define a minimum canary duration relative to the content's typical TTL (time-to-live) before drawing conclusions. Measuring only from the origin's own region, the easy default for most internal tooling, hides exactly the latency problem the CDN is meant to fix; the framework has to budget for real vantage points in the target geographies, sometimes meaning paying for a synthetic-monitoring service with presence there. Comparing average latency instead of percentiles hides tail regressions; a CDN misconfiguration that makes the worst 1% of requests much slower, a cold edge or a routing issue, can be invisible in an average while still hurting real users.
Recommended Additional Resources
- LeetCode - Focus on Medium difficulty problems for junior level, especially arrays, trees, graphs, and hash tables
- System Design Primer - Great for understanding foundational concepts of scalable systems
- Cracking the Coding Interview by Gayle Laakmann McDowell - Classic preparation book covering data structures, algorithms, and behavioral questions
- SQL Tutorial and Practice (Mode Analytics SQL Tutorial, HackerRank SQL) - Essential for backend roles involving databases
- Designing Data-Intensive Applications by Martin Kleppmann - Deep dive into distributed systems and scalability
- Backend Engineering Basics courses on platforms like Coursera, Udemy focusing on APIs, databases, and system design
- RESTful API Design Best Practices - Understand REST principles deeply for API design questions
- CoderPad and HackerRank - Practice platforms matching actual interview environments
- STAR Method for Behavioral Interviews - Resources on telling structured stories about your experience
- Mock Interview Platforms - InterviewKickstart, Exponent, or peer mock interviews for realistic practice
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