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Prototyping and Interaction Design Questions

Creating prototypes across fidelities and designing interactive user flows and states to validate and communicate product behavior. This includes building low fidelity wireframes through high fidelity interactive prototypes that demonstrate navigation, transitions, micro interactions, form behavior, error and loading states, and multiple component states. Candidates should show how they choose fidelity for the audience, use prototyping features to simulate real interactions, test flows with users or stakeholders, and iterate based on feedback. This topic also covers how prototypes integrate with design systems, support handoff, and demonstrate thought processes for interaction design decisions and validation strategies.

EasyTechnical
79 practiced
Explain the role of design tokens and reusable components when building prototypes across fidelities. How do tokens and components help scale prototypes, maintain visual consistency, and shorten handoff to engineering? Give concrete examples such as color tokens, spacing scales, and button variants and describe how you'd set them up in a prototyping tool.
HardSystem Design
130 practiced
Design and prototype a cross-device purchase flow where a user starts on mobile, continues on desktop, and receives a confirmation on a wearable. Explain how you'd maintain state continuity across devices in the prototype, what fidelity is needed for each touchpoint, how you'd simulate device transitions during tests, and how you would validate edge cases such as expired sessions or interrupted network during handoff.
EasyTechnical
85 practiced
You need to prototype form validation and error handling for a signup flow. List the states you would include (empty, input-valid, validating, client-error, server-error, success), how you would represent inline vs global errors, loading states, and describe how you would test these states with users. Which fidelity is best for initial validation and why?
HardTechnical
62 practiced
Your prototype needs to validate personalization but relied on production user data. Identify security and privacy risks and describe strategies to safely simulate or obfuscate data for testing: anonymization, synthetic data generation, sampling, consent, and engineering controls. Explain how you'd handle user testing where real user-like content is necessary.
HardSystem Design
60 practiced
Design an organization-wide prototyping system and governance model that supports multiple product teams and a central design system. Cover component/token ownership, contribution workflow, versioning policy, QA for interactive components, handoff and access control, and how you would measure adoption and quality across teams.

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