Personas, Journey Mapping, and User Empathy Questions
Modeling users and their experience: personas, empathy maps, jobs-to-be-done, journey and experience maps, and behavioral-insight synthesis. Covers identifying user needs and pain points, mapping end-to-end journeys across touchpoints, and grounding design decisions in genuine user understanding rather than assumptions.
What is a persona, and when is it useful versus dangerous? Describe a minimal evidence-backed persona template you would create for a consumer mobile product and list three common persona anti-patterns to avoid.
As a Product Designer, how do you define "user-centered design"? Describe the core principles you apply across discovery, prototyping, testing, and handoff. Provide a concrete example (real or hypothetical) of applying UCD end-to-end and explain how you validated decisions with user research and product metrics.
A PM is pushing to ship a redesign that research indicates will harm discoverability, while Engineering warns about timeline risks. How would you influence the decision as the Product Designer? Describe communication tactics, evidence presentation, and compromise solutions you might propose.
Compare competitive analysis and contextual inquiry. For a product entering a crowded market, how and when would you run each method, what outputs would you deliver, and how would these feed design decisions differently?
Explain the key differences between qualitative and quantitative user research. For a new onboarding flow for a mid-size consumer app, state when you would use each approach, what questions each answers, and how you would combine them into a research plan.
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