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Mobile System Architecture and Offline-First Design Questions

Architecting the mobile side of a distributed system: client-server sync, offline-first storage and conflict resolution, background processing, push notifications, and modular mobile architecture at scale. Covers syncing state across intermittent connectivity and designing backends for millions of mobile clients. The mobile-specific slice of distributed design.

HardSystem Design
98 practiced

Design a seamless multi-device continuity architecture for a note-taking app across iPhone, iPad, Mac, and Apple Watch. Requirements: offline-first sync, low-latency background sync when online, deterministic conflict resolution, end-to-end encryption option, low battery usage on Watch, and support for both account-less local-only mode and cloud-backed (iCloud or proprietary) mode. Describe the architecture, data model, sync protocol, conflict strategy, testing plan, and key product trade-offs.

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