Programming Fundamentals Questions
Language-agnostic building blocks of writing code: variables, primitive and composite data types, scope and lifetime, functions and callbacks, control flow, and expressions versus statements. Covers the mental model a candidate needs before any language-specific or algorithmic depth. The baseline literacy layer of a technical screen.
What is a pure function? Contrast it with a function that has side effects, and give an example of each. Why does purity matter for testability and for safe parallel execution?
Sample Answer
Direct answer
A pure function's output depends only on its inputs, and calling it produces no observable effect outside its own return value, no mutation of external state, no I/O, no reliance on anything that could change between calls. A function with side effects does at least one of those things: it might mutate a variable outside its own scope, write to a file, or return a different result for the same input depending on some external state.
Structured elaboration
- Same input, same output, always: this is the defining property.
math.sqrt(4)is pure, it returns2.0every single time. A function that reads the current time, a global counter, or a mutable default argument that accumulates across calls is not pure, its output can differ across calls even with identical arguments. - No observable effects outside the return value: a pure function doesn't print, doesn't write to a database, doesn't mutate an object passed into it, doesn't increment a counter defined outside itself. If you could delete every call to it (assuming nothing used the return value) and the rest of the program's behavior would be unchanged, that's a strong sign of purity; if deleting a call changes behavior beyond 'the return value is no longer available', something impure happened inside it.
- Why purity matters for testing: a pure function needs no setup beyond its arguments and no teardown, you call it, you assert on the return value, done. An impure function's test has to also arrange whatever external state it reads, and verify whatever external state it mutates, which multiplies both the setup complexity and the number of ways the test can be wrong or flaky.
- Why purity matters for parallel execution: if a function only reads its inputs and produces a return value, calling it concurrently from multiple threads for different inputs is automatically safe, there's no shared mutable state for two calls to race on. An impure function that mutates shared state needs explicit synchronization (locks) to be safe under concurrency, or it will produce wrong results or crashes under load in a way that's notoriously hard to reproduce.
Worked example
def add_tax_pure(price, rate):
return price * (1 + rate) # no side effects
total_calls = {"count": 0}
def add_tax_impure(price, rate):
total_calls["count"] += 1 # side effect: mutates external state
return price * (1 + rate)
Verified: add_tax_pure(100, 0.08) returns 108.0 every time it's called, and calling it twice does not change anything else observable in the program. add_tax_impure(100, 0.08) returns the same 108.0, but after two calls total_calls["count"] has become 2, a change visible to any OTHER code that also reads total_calls, which is exactly the kind of hidden coupling purity avoids: two unrelated pieces of code that both happen to call add_tax_impure now silently affect each other's view of total_calls.
Trade-offs & pitfalls
Purity isn't free, and most real programs need SOME side effects (writing output, updating a database) somewhere; the useful discipline is not 'eliminate all side effects everywhere' but 'push side effects to the edges of the system and keep the core computation (the actual business logic, the actual data transformation) pure', so the large majority of the code gets the testing and concurrency benefits, and the necessarily-impure parts are small, isolated, and easy to reason about individually.
You find a function that catches every exception and silently returns None on any error (a bare except that swallows the failure). What can go wrong with this pattern in production, and what should replace it? Describe the technical fix (which exceptions to actually catch, how to preserve the failure signal) before considering how you'd raise it with the author.
Sample Answer
Direct answer
A bare except: (or except Exception: with a silent return None) doesn't just handle the error you intended, it catches every error that happens to occur in that block and treats all of them identically, so a genuine bug (wrong type, a typo'd attribute, a logic error) gets misclassified as 'expected failure' and hidden from anyone who could act on it. The fix is to catch only the SPECIFIC exception you actually expect, and make failure visible (log it, re-raise it, or return a value the caller is forced to check) instead of silently returning a value indistinguishable from a normal result.
Structured elaboration
- Why this is dangerous, not just untidy:
Noneis frequently also a valid, meaningful return value elsewhere in the codebase. A caller receivingNonefrom this function cannot tell 'there was no data' from 'something crashed while getting the data', those are very different situations that need very different handling, and the swallowed exception has erased the distinction. - Why 'catch everything' is worse than it looks: a bare
exceptcatchesValueError(probably intended) but ALSOTypeError,AttributeError, evenKeyboardInterruptin some forms, errors that indicate a real bug in the calling code, not a data-quality issue the function was designed to tolerate. Narrowing to the specific expected exception type is what lets a genuine bug surface loudly instead of being absorbed by the same catch-all. - What replaces it: catch only the exception type(s) you actually expect and know how to handle; log enough context to diagnose it (what input caused it); then either re-raise (if the caller has no way to proceed without this data) or return an explicit, unambiguous sentinel that cannot be confused with a valid result (not bare
NoneifNoneis otherwise meaningful). - The review conversation: once the technical fix is clear, raising it with the author is a normal, low-friction code-review comment focused on the concrete failure mode ('this will hide a real TypeError as if it were expected'), not a judgment about the person, that's what keeps the fix landing quickly.
Worked example
def bad_parse(raw):
try:
return int(raw)
except Exception:
return None # catches ValueError AND TypeError identically
def good_parse(raw, logger):
try:
return int(raw)
except ValueError:
logger.warning("could not parse %r as int", raw)
raise # or: return a sentinel the caller is forced to check
Verified: bad_parse(None) returns None silently, giving no signal that int(None) actually raised a TypeError (passing None where a string/number was expected, a real bug at the call site, not a data-quality issue). good_parse(None, logger) instead lets that TypeError propagate uncaught (confirmed: it raises TypeError, not swallowed), because the function only catches ValueError. good_parse("not-a-number", logger) correctly logs a warning and re-raises ValueError (confirmed by execution), a case the function WAS designed to handle, with a visible trail.
Trade-offs & pitfalls
The judgment call is choosing between re-raising and returning a sentinel: re-raise when the caller genuinely cannot proceed without valid data (most cases); return an explicit sentinel only when the caller has a real, intentional fallback path for 'this record was unparseable' and the sentinel can't be confused with a legitimate value. What never belongs in either path is catching a broader exception type than you can actually reason about, that's the pattern that turns a narrow, expected failure mode into a general-purpose bug hiding place.
A recursive function that does an in-order traversal of a binary tree raises a stack-overflow/recursion-depth error on deep trees. Convert it to an explicit iterative version (using your own stack data structure) that yields nodes in the same in-order sequence. Provide a code sketch and explain how the iterative approach avoids the recursion-depth limit while preserving traversal order.
Sample Answer
Direct answer
Convert the recursive walk into an explicit loop that maintains its own stack (a plain list/array), pushing left children as you descend and popping/visiting/moving right exactly where the recursive calls would have happened, so the traversal order is identical but the call depth is no longer tied to the language's function-call stack.
Structured elaboration
The recursive in-order traversal is: recurse left, visit the node, recurse right. Each recursive call pushes a real stack frame, so a left-skewed tree of depth d uses O(d) frames and blows the interpreter's recursion limit once d exceeds it (Python's default is 1000). The iterative version replaces those implicit call-stack frames with an explicit stack you manage yourself, which lives on the heap and has no language-imposed depth limit (bounded only by available memory, not by a fixed call-depth ceiling):
- Walk left as far as possible, pushing every node visited onto the stack (mirrors descending through the left-recursion calls without visiting yet).
- Pop the top of the stack, that's the next node to visit, in the exact order the recursive version would have visited it.
- Move to that node's right child and repeat from step 1 (mirrors the recurse-right call).
- Stop when the stack is empty and there's no current node left to descend into.
Worked example
def inorder_iterative(root):
out = []
stack = []
node = root
while stack or node is not None:
while node is not None:
stack.append(node)
node = node.left
node = stack.pop()
out.append(node.val)
node = node.right
return out
Verified against a known small balanced tree (root 4, left subtree 2 with children 1 and 3, right subtree 6 with children 5 and 7): both the recursive version and this iterative version return [1, 2, 3, 4, 5, 6, 7], identical order. Verified against a deliberately pathological case, a left-skewed tree of depth 3000 (each node's left child is the next node down, no right children): the recursive version raises RecursionError: maximum recursion depth exceeded at Python's default limit of 1000, while the iterative version completes and returns all 3000 values in order (len(result) == 3000, result == list(range(1, 3001))), confirming it has no equivalent depth ceiling.
Trade-offs & pitfalls
The iterative version is not simply 'better', it trades the recursive version's direct correspondence to the problem's structure (which makes it easy to verify by inspection) for an explicit stack whose invariant (everything on the stack is an ancestor of the current node, still awaiting its visit-and-descend-right) is easy to get subtly wrong, common bugs are popping before fully descending left, or forgetting to move to node.right after visiting and looping forever on the same node. This conversion is worth doing specifically when input depth is attacker- or user-controlled and therefore cannot be assumed small (a request-driven tree/graph walk), not as a blanket 'recursion is bad' rule for every tree operation.
Explain mutability versus immutability: what makes an object immutable, and what are the performance and safety trade-offs? Give examples in one or two languages of your choice, discuss how immutability helps with concurrent/multithreaded correctness, and describe when immutability itself can become a performance problem.
Sample Answer
Direct answer
An immutable object's state can never change after construction, any operation that looks like a modification actually produces a new object; a mutable object's state can be changed in place through the same reference. The trade-off is safety and reasoning simplicity (immutable) versus avoided copying and lower memory churn (mutable).
Structured elaboration
- What immutability buys you: once you hold a reference to an immutable object, nobody else holding a different reference to the SAME object can surprise you by changing it out from under you. This matters most where a value is shared: as a dict/set key (see the containers discussion), as a default function argument, and across threads.
- Why it helps concurrency specifically: a data race requires at least one thread to write while another reads (or writes) the same memory. If the object literally cannot be written to after construction, that half of the race is structurally impossible, so immutable data can be freely shared across threads with zero synchronization (no locks needed) for reads. This is a much stronger guarantee than 'we were careful with locking'.
- What it costs: every 'modification' allocates a new object and (for anything nontrivial) copies the parts that didn't logically change. For a small string this is free; for a large data structure updated in a tight loop, allocating a full new copy per update can dominate runtime and memory traffic, this is the performance problem immutability can become.
- Java's concrete example:
Stringis immutable, every apparent concatenation makes a newStringobject; repeatedly concatenating in a loop is a classic O(n^2) performance trap for exactly this reason, which is whyStringBuilder(a mutable, purpose-built accumulator) exists as the escape hatch. Python'stuplevslistis the same shape:tuplegives you the sharing-safety and hashability of immutability,listgives you cheap in-place growth when you know you own the only reference.
Worked example
name = "engineer"
upper_name = name.upper() # returns a NEW string; name itself is untouched
assert name == "engineer"
assert upper_name == "ENGINEER"
nums = [1, 2, 3]
nums.append(4) # mutates the SAME list object in place
assert nums == [1, 2, 3, 4]
(both assertions verified). name.upper() cannot change name because Python strings are immutable, there is no operation that mutates a str in place; nums.append(4) changes the exact object nums refers to, so any other variable that also referenced that list would see the appended 4 too, that aliasing behavior is the concrete risk mutable shared state introduces.
Trade-offs & pitfalls
The practical decision is rarely 'immutability is always better', it's 'default to immutable for anything shared or used as a key, and reach for mutable structures deliberately, in the narrow scope where you know you own the only reference and the update pattern is hot enough that copy-on-write would actually cost something measurable'. Treating one choice as universally correct, in either direction, is the mistake.
What is a closure, and what does it capture from its enclosing scope? Explain, with a small code example, how a closure or a callback holding a reference can keep an object alive longer than expected (for example through a reference cycle), and describe a practical strategy to avoid or detect that kind of memory retention in a long-running process.
Sample Answer
Direct answer
A closure is a function bundled together with references to the variables from its enclosing scope that it uses, captured by reference (not by value), so it keeps seeing the CURRENT value of those variables even after the enclosing function has returned. That captured reference can create a reference cycle, which is why a closure or callback can keep an object alive longer than you expect.
Structured elaboration
- What gets captured: a closure captures the variable itself (technically, the enclosing scope's cell), not a snapshot of its value at creation time. Two closures created from the same enclosing call share independent state; two closures created from the SAME variable in a loop share the same captured cell, which is the classic 'all my callbacks report the same, final loop value' bug.
- Why closures can leak memory: a closure keeps a live reference to everything it captures for as long as the closure itself is reachable. If you then store that closure back onto an object it captured (a callback registered on the very object it was built from), you've created object -> closure -> object, a reference cycle.
- Why reference counting alone can't free a cycle: CPython's primary memory management is reference counting, an object is freed the instant its reference count hits zero. In a cycle, each object holds a reference to the other, so neither one's count ever reaches zero on its own, even after nothing OUTSIDE the cycle references either of them. This is precisely why CPython also runs a separate cyclic garbage collector (
gcmodule) that periodically looks for groups of objects that reference each other but are unreachable from anywhere else, and frees them as a group. - Mitigation strategies: avoid storing a closure back onto the object it captures when you can restructure to avoid it; use
weakreffor a back-reference that shouldn't keep the target alive (a common pattern for observer/callback registries); or simply trust the cyclic collector for genuinely short-lived cycles and only investigate further if profiling shows real, growing retention in a long-running process.
Worked example
class Node:
def __init__(self, name):
self.name = name
self.on_event = None
def wire(node):
def handler(): # closure: captures `node`
return f"{node.name} handled"
node.on_event = handler # node -> handler -> node : a cycle
return handler
Verified by running it with gc.disable() and a weakref to the node: after del n (dropping the only external reference), the node is STILL alive (ref() is not None is True) because the cycle keeps both objects' reference counts above zero. Re-enabling the collector and calling gc.collect() reclaims it (ref() is None becomes True immediately after), confirming the cyclic collector, not reference counting, is what actually frees this pattern.
Trade-offs & pitfalls
In a long-running service, this usually shows up as slow, steady memory growth rather than an obvious crash, because the cyclic collector DOES eventually run and free most cycles; the real danger is cycles involving objects with a __del__ method (historically these were UNCOLLECTABLE by the cyclic GC before Python 3.4, and even post-3.4 they add real collection overhead) or large cycles that make each collection pass more expensive as the live object graph grows. The fix is rarely 'stop using closures', it's to be deliberate about back-references specifically, using weakref where a callback registry would otherwise hold the only thing keeping a large object graph alive.
Unlock Full Question Bank
Get access to all 12 Programming Fundamentals interview questions and detailed answers.
Sign in to ContinueJoin thousands of developers preparing for their dream job.