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Systems Programming & Low-Level Concepts Questions

Systems programming concepts including memory management, pointers, memory layout, CPU architecture considerations, concurrency primitives, OS interactions, and performance optimization in low-level languages (C, C++). Covers how languages expose low-level resources, toolchains, and platform-specific behaviors; excludes high-level application development.

MediumTechnical
51 practiced
A request-handling thread needs to read and update a small shared state object on every request. A mutex keeps the code simple, but latency is too high under load. How would you decide whether to keep the lock, change the data layout, or use a different synchronization strategy?
EasyTechnical
96 practiced
Explain the difference between blocking and non-blocking I/O and list standard Linux APIs for evented IO (select, poll, epoll). For a single-threaded, high-concurrency network server, discuss when SREs should prefer event-driven (epoll) designs over thread-per-connection models.
HardTechnical
64 practiced
Design and implement (describe algorithms and memory-ordering) a lock-free multiple-producer multiple-consumer queue in C++11 suitable for passing pointers between threads. Discuss ABA problems, memory reclamation strategies (hazard pointers, epoch reclamation), and required atomic semantics.
EasyTechnical
47 practiced
You're designing an in-memory index in C++ that stores millions of small objects. Some objects are short-lived, others stay alive for the entire process. How would you decide where to allocate them, and what trade-offs would matter most for latency, fragmentation, and cache locality?
MediumTechnical
67 practiced
A multi-threaded C service uses pthread_mutexes and intermittently experiences long stalls under load. Describe how you would profile to find mutex contention hotspots and propose practical fixes (code-level and architectural) to reduce contention and CPU waits.

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