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Systems Architecture & Distributed Systems Topics

Large-scale distributed system design, service architecture, microservices patterns, global distribution strategies, scalability, and fault tolerance at the service/application layer. Covers microservices decomposition, caching strategies, API design, eventual consistency, multi-region systems, and architectural resilience patterns. Excludes storage and database optimization (see Database Engineering & Data Systems), data pipeline infrastructure (see Data Engineering & Analytics Infrastructure), and infrastructure platform design (see Cloud & Infrastructure).

Architectural Patterns and Anti-Patterns

Architecture-level patterns and the anti-patterns that signal a wrong turn. Patterns: layered and n-tier architecture, including where cross-cutting concerns like authentication, rate-limiting and tracing belong, dependency injection trade-offs, and thin-versus-fat controller design; hexagonal (ports and adapters) and clean architecture; CQRS and event sourcing; backend-for-frontend; plugin (microkernel) extension models; and the coupling, cohesion, encapsulation and separation-of-concerns principles behind them, including when each applies and what it costs. Anti-patterns: distributed monolith, chatty services, shared-database coupling, cyclic service dependencies, leaky abstractions that expose internal schemas, and golden-hammer pattern adoption. Covers the detection signals (deploy coupling, call-graph fan-out, change amplification, trace evidence), incremental remediation, and architecture governance that keeps smells from recurring. This is about diagnosing and fixing the smell in an existing design, not the monolith-versus-microservices decision itself.

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API and Interface Design for Distributed Services

Designing the contracts between services and clients: REST, gRPC, and GraphQL tradeoffs, versioning and backward compatibility, pagination, rate limiting, and idempotent endpoints. Covers request/response modeling, error contracts, and API gateway responsibilities. Focuses on the interface layer that ties distributed components together, not internal data schemas.

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Payment and Transaction Processing Systems

Designing systems that move money correctly: idempotent payment flows, exactly-once semantics, reconciliation, ledgers, double-entry accounting, and fraud-detection architecture. Covers handling retries and partial failures without double-charging, and the consistency guarantees payments demand. Also covers protecting cardholder data through tokenization and PCI scope reduction, reconciling processor webhooks, and merchant and partner payouts. A high-stakes specialization of distributed transactions.

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Service Discovery and Configuration Management

Letting services find and configure each other at runtime: service registries, client-side versus server-side discovery, DNS-based discovery, dynamic configuration, feature flags, and secrets distribution. Covers how services stay wired together as instances come and go, how config changes propagate safely, and how to monitor and diagnose the outages that stale endpoints or bad config pushes cause. The connective plumbing of a microservices deployment.

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System Design Methodology and Trade-off Analysis

The end-to-end approach to an open-ended design problem and the judgment that resolves it: clarifying scope and constraints, gathering functional and non-functional requirements, capacity and back-of-envelope estimation, and mapping requirements to a high-level architecture, then reasoning explicitly about competing options on cost, complexity, latency, and reliability to defend a choice. Covers driving a design interview from ambiguity to a proposal, trade-off frameworks, decision-making under uncertainty and incomplete information, reversible-versus-irreversible decisions, and defending choices under scrutiny. The process-and-judgment skill underneath every system-design case study.

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Event-Driven Architecture and Asynchronous Messaging

Designing systems around events and message passing: publish/subscribe, message queues, event streaming, choreography versus orchestration, and decoupling producers from consumers. Covers delivery semantics (at-least-once, at-most-once), ordering, backpressure, dead-letter handling, and the operational tradeoffs of asynchronous flows. Includes async processing patterns for offloading slow work.

25 questions