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Data Structure Selection and Trade Offs Questions

Skill in selecting appropriate data structures and algorithmic approaches for practical problems and performance constraints. Candidates should demonstrate how to choose between arrays lists maps sets trees heaps and specialized structures based on access patterns memory and CPU requirements and concurrency considerations. Coverage includes case based selection for domain specific systems such as games inventory or spatial indexing where structures like quadtrees or spatial hashing are appropriate, and language specific considerations such as value versus reference types or object pooling. Emphasis is on explaining rationale trade offs and expected performance implications in concrete scenarios.

MediumTechnical
62 practiced
Design a streaming algorithm and choose supporting data structures to detect 'hot' repeated patterns (strings or sequences) in an event stream with bounded memory. You can report approximate results with probabilistic guarantees. Describe how you'd keep memory bounded and report results continuously.
HardSystem Design
127 practiced
Design a distributed LRU cache that supports sharding, replication, and efficient eviction across nodes. Discuss the data structures you would use on each node for O(1) operations, how to handle hot-key eviction/migration when a shard is overloaded, and consistency trade-offs between strong and eventual consistency.
MediumTechnical
75 practiced
In a 2D multiplayer game with many moving objects, you need frequent proximity queries (find objects within radius r) and frequent updates (objects move each tick). Compare quadtrees, k-d trees, and spatial hashing (grid-based) for this workload. Discuss update cost, query cost, memory overhead, and which structure you'd choose for millions of moving objects at 60Hz.
MediumTechnical
63 practiced
Discuss when to use lock-based data structures vs lock-free/lockless data structures. For a concurrent multi-producer multi-consumer queue, compare a simple mutex-protected queue, a lock-free Michael-Scott queue, and a ring-buffer with atomic indices. Explain trade-offs in throughput, fairness, latency, and implementation complexity.
HardSystem Design
67 practiced
You’re building a key-value store that must support ACID transactions and also expose secondary indexes for attributes other than the primary key. Which data structures would you use for primary storage and for secondary indexes to ensure transactional consistency and efficient scans? Discuss how to maintain secondary indexes during transactions and the trade-offs between write amplification and read performance.

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