Mobile System Architecture and Offline-First Design Questions
Architecting the mobile side of a distributed system: client-server sync, offline-first storage and conflict resolution, background processing, push notifications, and modular mobile architecture at scale. Covers syncing state across intermittent connectivity and designing backends for millions of mobile clients. The mobile-specific slice of distributed design.
A mobile client must perform a search API call but users are often offline. What strategies can you use on the backend and client to enable search-like functionality when offline? Sketch the API or data sync patterns required.
Design an offline-first mobile note-taking feature that lets users create, edit, and delete notes while offline and syncs when connectivity returns. Discuss client-side storage model, conflict resolution strategies (last-writer-wins, CRDTs, user merge), API endpoints for sync, and how to keep the server-side model scalable.
Design an offline-first synchronization architecture for a mobile app with 5 million users that must support conflict resolution, batched uploads when back online, and energy-aware scheduling. Describe client data model (oplog vs state merge), server APIs, conflict resolution strategy (last-writer-wins, CRDTs, manual merge), and how you'd limit energy impact on devices.
You need to support offline writes on mobile with later sync and conflict resolution. Compare three conflict resolution strategies (last-write-wins, merge rules, CRDTs). For each, give a mobile-app example, pros/cons, and implementation complexity.
Mobile clients need the backend to gracefully handle mixed connectivity and partial syncs. Propose API-level signals and server-side semantics for: (1) informing clients about data consistency level (eventual vs strong), (2) indicating sync progress when downloading large sets, and (3) offering resume tokens. Provide example headers/body fields.
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