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Real-Time APIs with WebSockets and SSE Questions

Building bidirectional and streaming interfaces: WebSockets, Server-Sent Events, and long-polling for live data. Covers connection lifecycle, scaling stateful connections, presence/heartbeats, backpressure, and choosing among real-time transports. Includes mobile and browser client considerations for persistent connections.

HardSystem Design
22 practiced

You operate a long-lived Server-Sent Events (SSE) streaming API used by thousands of clients. You must evolve the event schema without disconnecting clients. Design a schema-versioning strategy, server capability negotiation, and migration path that allows older clients to continue receiving usable events while enabling new fields for updated clients.

HardSystem Design
19 practiced

Evaluate gRPC streaming as the mechanism for a real-time notification API consumed by mobile and server clients. Discuss wire compatibility, client ergonomics across languages, code generation concerns, firewall/NAT traversal and proxies, load balancing long-lived connections, scaling to millions of clients, fallback strategies, and offline/queued delivery guarantees.

MediumTechnical
20 practiced

You're designing a system that pushes real-time updates to customer dashboards. Compare WebSockets, Server-Sent Events (SSE), long-polling, and webhooks from the server perspective. For each option discuss scalability, firewall/proxy issues, ordering guarantees, reconnection strategies, and how to integrate with an HTTP-based backend.

That is every published Real-Time APIs with WebSockets and SSE question for Software Engineer so far. Browse the other topics in this category, or practice this one interactively.