Design & User Experience Topics
User experience design, frontend architecture, and design systems. Includes UX principles, accessibility, and design documentation.
Responsive, Multi-Platform, and Localized Design
Adapting a single experience across the varied contexts real users bring to it: responsive layouts, mobile-first strategy, breakpoint reasoning, touch and gesture design, and platform interaction guidelines (iOS, Android, web), plus internationalization and localization such as right-to-left and multilingual layouts, text expansion, locale-specific formats, and cultural adaptation. Covers respecting device, platform, and regional conventions while keeping a coherent product feel, and anticipating these constraints early rather than as a late patch.
Accessibility and Inclusive Design
Designing and building for the full range of users and abilities: WCAG conformance levels and what they actually require, semantic markup and ARIA, keyboard and screen-reader support, color contrast and non-color affordances, accessible forms and error states, audio and alternative feedback, accessibility testing and audit, and disability-inclusive research. Covers accessible interaction patterns and treating accessibility as a first-class engineering constraint rather than a retrofit. The scope is accessibility as an engineering and design competency: not workplace diversity, inclusion and belonging, not algorithmic fairness or model bias, and not responsive or multi-platform layout as topics in their own right.
Design Handoff and Developer Collaboration
Getting a design built as intended: the specs, redlines and acceptance criteria a designer hands to engineers, and the communication that keeps the shipped build faithful to the design. Covers what a developer-facing spec must pin down, including component states, interaction and motion detail, breakpoint behavior, edge cases and error states, accessibility notes, and the design tokens an engineer will consume. Covers how the handoff is actually carried, in Figma Dev Mode, Storybook and the sprint ticket, and where those tools stop being enough. Also working with engineers before and during the build rather than only at the moment of handoff, resolving the tension when design intent meets technical reality, and design QA after the build: verifying the implementation against intent, visual regression checks in CI, and triaging drift without needlessly blocking a release. Both sides of the seam are examinable, including the engineer mapping design variants to component props and turning a spec into a typed component contract. Not design system and token architecture, versioning or governance; not building the prototype itself; not auditing an interface against accessibility standards.