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Systems Architecture & Distributed Systems Topics

Large-scale distributed system design, service architecture, microservices patterns, global distribution strategies, scalability, and fault tolerance at the service/application layer. Covers microservices decomposition, caching strategies, API design, eventual consistency, multi-region systems, and architectural resilience patterns. Excludes storage and database optimization (see Database Engineering & Data Systems), data pipeline infrastructure (see Data Engineering & Analytics Infrastructure), and infrastructure platform design (see Cloud & Infrastructure).

Mobile System Architecture and Offline-First Design

Architecting the mobile side of a distributed system: client-server sync, offline-first storage and conflict resolution, background processing, push notifications, and modular mobile architecture at scale. Covers syncing state across intermittent connectivity and designing backends for millions of mobile clients. The mobile-specific slice of distributed design.

0 questions

API and Interface Design for Distributed Services

Designing the contracts between services and clients: REST, gRPC, and GraphQL tradeoffs, versioning and backward compatibility, pagination, rate limiting, and idempotent endpoints. Covers request/response modeling, error contracts, and API gateway responsibilities. Focuses on the interface layer that ties distributed components together, not internal data schemas.

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System Design Methodology and Trade-off Analysis

The end-to-end approach to an open-ended design problem and the judgment that resolves it: clarifying scope and constraints, gathering functional and non-functional requirements, capacity and back-of-envelope estimation, and mapping requirements to a high-level architecture, then reasoning explicitly about competing options on cost, complexity, latency, and reliability to defend a choice. Covers driving a design interview from ambiguity to a proposal, trade-off frameworks, decision-making under uncertainty and incomplete information, reversible-versus-irreversible decisions, and defending choices under scrutiny. The process-and-judgment skill underneath every system-design case study.

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Event-Driven Architecture and Asynchronous Messaging

Designing systems around events and message passing: publish/subscribe, message queues, event streaming, choreography versus orchestration, and decoupling producers from consumers. Covers delivery semantics (at-least-once, at-most-once), ordering, backpressure, dead-letter handling, and the operational tradeoffs of asynchronous flows. Includes async processing patterns for offloading slow work.

25 questions