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Design Systems and Component Libraries Questions

Building and scaling reusable design foundations: component architecture, design tokens, pattern libraries, versioning, governance, and adoption across teams. Covers ensuring visual and behavioral consistency, evolving a system without breaking consumers, and the tooling and cross-functional alignment that keep a design system healthy at scale.

EasyTechnical
50 practiced

What criteria would you use to decide whether to add a new component to the design system or keep it as a product-level pattern? Provide at least five evaluation points (e.g., reuse frequency, complexity, maintenance cost).

MediumTechnical
50 practiced

After ideation you want to convert recurring patterns from sketches into design system components. Describe the steps you take from low-fidelity exploration to the first component draft. Explain how you decide what becomes a token, component, or utility.

MediumTechnical
37 practiced

Propose a testing strategy for a component library. Decide what types of tests you actually need to give confidence that a change is safe to ship, when each type should run in your pipeline, and which tools you would use.

MediumTechnical
37 practiced

You're building a navigation drawer that behaves as an overlay on mobile and as a persistent sidebar on desktop. Walk through every accessibility consideration that changes between those two layouts, including where keyboard focus should go when the drawer opens and closes, how you'd prevent focus from escaping the drawer while it's open on mobile, and how you'd reconcile touch gestures with keyboard-only users.

MediumTechnical
35 practiced

You inherit a component tree with deep nesting and lots of prop drilling for theme, locale and callbacks. Propose a refactor plan to decouple components, reduce prop drilling and keep components testable. Provide specific patterns and small API examples.

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