Interaction Design and Prototyping Questions
Designing how a product behaves and expressing it as testable artifacts: ideation and sketching, low- to high-fidelity prototypes, interaction patterns, and interactive specifications. Covers rapid solution exploration, choosing prototype fidelity for the question at hand, and designing real-time and dynamic interactions. The craft of turning concepts into interactive form.
Case study: You're designing an interactive prototype strategy for a new e-commerce checkout in a two-week sprint with limited engineering availability. For each stage (cart, address, payment, confirmation) specify prototype fidelity, interactions to simulate, a short usability test plan (participants, tasks) and the primary success metrics you would track.
How would you document interactive edge states (empty states, rate-limit errors, partial content loading, network timeouts) in a prototype to ensure consistent implementation across web, iOS, and Android? Describe deliverables and how you'd present them to engineering.
When would you use a low-fidelity wireframe versus a high-fidelity mock for stakeholder reviews? Give specific stakeholder examples, the kinds of feedback you expect from each, and how you would present artifacts to elicit actionable input rather than vague opinions.
Design an A/B experiment to compare two prototype onboarding flows for a mobile app. Include primary and secondary metrics, provide a sample size calculation with your assumptions (baseline conversion and expected uplift), segmentation strategy, instrumentation needs, experiment duration and confidence thresholds, and a safe rollout/rollback plan.
Given a multi-field checkout form (shipping address, optional company field, promo code), describe the prototype states you'd create to capture client-side inline validation, server-side errors, loading states, and successful submission. How would you test these states with real users or QA?
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