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Real-Time and Streaming System Design Questions

Designing low-latency, always-on systems: real-time communication (WebSockets, long-polling, server-sent events), presence and pub/sub fan-out, live streaming and video delivery, and real-time collaboration. Covers latency budgets, connection scaling, and delivering ordered updates to many concurrent clients. The design surface for chat, feeds, streaming, and collaborative apps.

HardSystem Design
49 practiced

Architect a solution to offload heavy VFX simulation (for example very large smoke or fluid-like effects) to edge or cloud servers to improve visuals on low-end clients. Describe microservice decomposition, latency and synchronization constraints, how clients blend server-sent visual state with local representations, failure and retry strategies, and cost/scale trade-offs.

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