Mission Designer
STARK
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Description
STARK is a new kind of defence technology company revolutionizing the way autonomous systems are deployed across multiple domains. We design, develop and manufacture high performance unmanned systems that are software-defined, mass-scalable, and cost effective. This provides our operators with a decisive edge in highly contested environments.
We are focused on delivering deployable high-performance systems - not future promises. In a time of rising threats, STARK is bolstering the technological edge of NATO Allies and their partners to deter aggression and defend Europe - today.
Mission Simulation is STARK’s digital proving ground — the tactical environment where our entire ecosystem of UAVs, surface vessels, and EW systems converges. The Mission Simulation team is a small, specialized group based in Munich, working closely with our platform and C2 teams to integrate all multi-domain assets into high-fidelity, Software-in-the-Loop simulators.We move fast, ship realistic environments, and build for three core purposes: rigorous testing, high-stakes demos, and tactical training. There is no room for gamification. We simulate the reality of combat — from complex swarm logic to EW degradation — ensuring that developers can fail fast, and real soldiers can train safely before hitting the battlefield.
To conceptualize, build, and optimize high‑fidelity tactical missions and progressive training curriculums within VBS4, transforming customer requirements into dynamic virtual battlespaces that seamlessly integrate STARK’s unmanned systems and Loitering Munitions.
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- 3-5 years experience in VBS4/Arma mission design — hands‑on scenario creation, mission design, and mission scripting within VBS4 or Arma 3, including building tactical training flows and scenario logic.
- Strong mission‑flow logic — clear understanding of trigger conditions, event chains, and tactical scenario scripting; no C++ required, but deep familiarity with sandbox engine logic and behaviour trees.
- Military operations knowledge — solid grasp of tactics, doctrinal procedures, and operational decision‑making to ensure realistic scenario behaviour and training value.
- Advanced VBS Geo / OneArc tools — proficiency in VBS Geo or other OneArc terrain‑modification tools for building, editing, and optimizing training environments.
- Understanding of simulation constraints — awareness of performance, fidelity, and “soldier‑proof” design principles when building training scenarios.
- Cross‑functional collaboration — ability to translate customer requirements into mission logic and work closely with engineers, operators, and product teams.
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